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Let your unit arrive in aircraft
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 17, 2023 4:00 am    Post subject:  Let your unit arrive in aircraft
Subject description: Kratos required
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Code:

[TestDelivery]
Deliver.Types=DF17-0

[DF17-0]:[YTNK]
Selectable=no
Image=WWSBDUMMY
AttachEffectTypes=DFIntroAnim,DFGiftBox
PixelSelectionBracketDelta=9999
Selectable=no

[DFIntroAnim]
Animation=MUTAJET
Duration=330
AttachOnceInTechnoType=yes

[DFGiftBox]
GiftBox.Types=DF17
AttachOnceInTechnoType=yes
InitialDelay=177
GiftBox.IsTransform=yes
GiftBox.InheritAE=yes

[DF17]:[V3]
Image=DF17






DRAW YOUR AIRCRAFT IN DFIntroAnim's Animation=



2.gif
 Description:
 Filesize:  1.52 MB
 Viewed:  1183 Time(s)

2.gif



1.gif
 Description:
 Filesize:  592.23 KB
 Viewed:  1182 Time(s)

1.gif



mutajet.shp
 Description:
just in case you want to see how the anim should look like. The last few frames can be deleted. I just set a smaller duration so they are not played

Download
 Filename:  mutajet.shp
 Filesize:  3.51 MB
 Downloaded:  15 Time(s)


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Sep 17, 2023 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I did something similar using an anim of an aircraft landing & then taking off attached to SW.Animation= & then used SW.Deferment= to make the units spawn when the "aircraft" was at the landing part of the anim.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 17, 2023 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

that would make some strange misplace when the target point is occupied during the deferment time

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