Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Sep 18, 2023 3:51 am Post subject:
Open Hard Vacuum Release 20230917 has arrived!
Subject description: New construction options!
Hi everyone! The staff from Open Hard Vacuum has been working hard these days, and they have just published Open Hard Vacuum Release 20230917. For your information, Open Hard Vacuum is a game that uses OpenRA Engine, and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics. Here is the official announcement from Open Hard Vacuum's staff about Open Hard Vacuum Release 20230917:
Quote:
New utility vehicle queue, including new money transport to allow your allies a comeback.
The health bars have been revamped for better readability.
The UI elements have been redesigned in a uniform way: the repair icon in this case.
Landing crafts can now also drop off ice tiles, which makes money existing snow maps open for new strategies.
New props from Tyrian have been imported.
New unused original Hard Vacuum terrain tile overlays have been added.
And here is the changelog:
Added a new production queue for unarmed utility vehicles.
Added a new load screen based on original artwork.
Added a larger auto-target radius for the bomber pod.
Added AI subroutines for using the bomber pod.
Added sand to dirt auto-tiling.
Added new health bar UI elements.
Added new artwork for the repairing indicator.
Added mine deployment animation for the ground mine layer.
Added electric pad decoration prop for tech tiles.
Added player color land mines to match water ones.
Added small crate props to the editor.
Added civilian structure props to the editor.
Fixed aircraft chain gun attacking aircraft but dealing no damage.
Fixed water trails spawning on beach tiles.
Fixed missing large snow cliff shadow corner tile.
Fixed selectable bounds and hit shape for pods.
Fixed missing crosshair indicators for pods.
Fixed button UI panel borders.
Fixed Synapol generator, trade platform, tech center, field generator, and storage not showing up in the map editor.
Fixed wrong dimensions for support power icons, causing blurriness.
Fixed hit shapes for civilian buildings.
Fixed wrong offset for damaged lightning tower shadow.
Changed naval transport so that it can hold two vehicles.
Changed naval transport to also travel ice water transition tiles.
Changed land minelayer to the same stats as the naval one.
Changed main base to be more durable.
Changed main base and outpost lights to shine wider.
Changed civilian props not to use player colors.
Removed money transport from single-player missions.
Removed the ability to load huge vehicles into naval transporters.
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