Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Sep 28, 2023 4:41 am Post subject:
Generals Alpha Release 20230927 is now available!
Subject description: Need a transfer? China will not just grow larger. It will be rich!
Greetings, Comrade General! MustaphaTR, the leader of Generals Alpha, has recently released Generals Alpha Release 20230927. For those unaware, Generals Alpha is a modification for OpenRA that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks. Here are the updates from Generals Alpha Release 20230927:
Quote:
Hello, everyone. After wasting my whole summer on this, I'm glad to announce the release of version gen-20230927 for Generals Alpha. After several failed attempts at half-assing the engine update for the mod, I ended up finally going all the way and merging the custom engine used by Generals Alpha with the engine that was already in use by Romanov's Vengeance and Shattered Paradise. I would like to thank dnqbob for his help with the update, implementing a lot of the missing stuff, and improving the AI.
Here are some new stuff for the mod. I'm most likely missing several things, as this update has been in the works for several months now, and I didn't write a changelog during development.
Updated engine version to the latest version of OpenRA.
Added Selection UI at the bottom left of the screen, showing selected units, their upgrades, and other stats related to them.
Added Garrison logic for civilian buildings.
Added Patriot Missile System target logic logic.
Added Merge Generals lobby option, which gives players access to units and bonuses from all of the generals of the faction.
Added visual effects for Cold Fusion Reactor upgrades and Nuclear Reactor overcharge ability.
Added symbols showing subfactions to the Command Centers.
Added proper effect for Countermeasures upgrade.
Added Booby Traps upgrade, which uses the unused cameo from the original game as opposed to the same dynamite pack that Tank Hunters use.
Added Tech Artillery Platform, although it is currently only used on Tank General's Challenge map.
Added Cash Hack ability for Black Lotus.
Added sounds for units entering/leaving vehicles/buildings.
Added several new maps.
Reworked the AI as Easy, Normal, and Hard AIs as opposed to Rush, Normal, and Turtle AI that came from OpenRA's RA mod.
Reworked mine respawn logic to handle it individually for each mine.
Reworked firestorm logic to be closer to the original.
Reworked Artillery Barrage's ability to be closer to the original.
Reworked superweapons to match closer to the original.
Remade all the cameos in PNG format in order to keep the color quality from the original game.
Removed lobby options related to building placement. Human players can now always only place buildings around the Construction Vehicle that built it, while AI can always cheat to place around other buildings.
General's Power abilities now start fully charged.
Patriot Missile System is now 1x1 instead of 2x1.
Supply Drop Zones now actually have a plane delivering a crate.
Missile Defenders now need to wait for laser lock to fire faster with force fire.
Demo Trap now requires an Arms Dealer as in the original game.
Improved the AI in many other ways.
Workers no longer ask for shoes after you gave them some.
Fixed several other inconsistencies with the original game.
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