Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Sep 30, 2023 1:20 pm Post subject:
Combined Arms 0.93 has been released!
Subject description: New objective acquired with 4 new prologue missions to complete!
Aloha! Reinforcements have arrived at Combined Arms. Inqubi has recently made Combined Arms 0.93 available for download. For your information, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the official words about Combined Arms 0.93:
Quote:
0.93 is the latest instalment of Combined Arms! It features the highly requested save/load function for skirmish options!
The update also features improvements to the existing single-player campaign missions as well as four brand-new prologue missions!
# Features
- Four prologue missions.
- Lobby options can now be saved/loaded.
- Added option to disable fog of war and/or build radius in campaign missions. Mission options will persist until changed.
- Improved targeting for Chronosphere, Iron Curtain, Nanite Repair & Atomic Shells.
- Update checker and download button on menu screen.
- Numerous campaign mission tweaks.
- Soviet EVA variant.
- Numerous voice line improvements & additions.
- Units gain XP from dealing damage, rather than kills (Yuri/Mastermind gain XP from each unique unit they mind control).
- Increased armor and damage bonuses for heroic units.
- Unique veterancy icons for Nod and Scrin.
- When spectating or viewing replays, the value of selected units will be shown.
# Balance
## General
- Increased Mechanic salvage reward to $200.
- Reduce driverless vehicle decay rate.
- Reduced cost of Optimised Production upgrades from $500 to $350 (Multi-Queue Scaled only).
- Any naval units with depth charges will use only these against submarines. Reduced submarine HP to compensate.
## Allies
- Chronoshift no longer kills passengers, but they can't unload while chronoshifted. Enemy units teleported for 66% normal duration. Reduced maximum targets from 13 to 9. Capped health at 47k while chronoshifted.
- Reduced Raider APC speed and damage vs buildings/defenses a little.
- MRJ rework; creates jamming fields which reduce enemy RoF and firepower.
- Gap Generator no longer creates mini veils, but the beam itself debuffs in a small area (mainly to make it more distinct from MRJ).
- Increased Battle Fortress HP and damage.
- Temporal Flux grants Chrono Prison +1.5 range.
- Chrono Tank can now attack aircraft (relatively low damage). Added a 3 second cooldown between jumps with Temporal Flux. Can no longer crush infantry instantly by teleporting onto them.
- Increased Ranger/APC/Raider APC damage vs light armor.
- Reduced Temporal Incursion cooldown from 6:30 to 5:00 and increase duration from 30s to 40s. Removed target circle.
- Strafing Run: Increased P51 damage, HP and speed. Target is now the center of the run rather than the start.
- Reduced Artillery damage vs defenses.
- Increased Gunboat projectile speed.
## Soviets
- Reduced inaccuracy of BTR, reduced damage (roughly same DPS, just more consistent). Increased damage vs light armor.
- Increased Brute vision by 1.
- Increase Lasher Tank speed a little.
- Increased Sukhoi splash damage and missile speed slightly.
- In Multi-Queue, Kennel has its own tab for dogs only, rather than requiring a Barracks.
- Increased Sea Scorpion projectile speed and damage vs vehicles/ships.
- Increased Missile Sub damage vs buildings.
## GDI
- Increased Nanite Repair tick rate slightly.
- Increased Disruptor damage vs buildings and light armor slightly.
- Increased Hum-Vee/Guardian Drone/Mini Drone/APC damage vs light armor.
- Increased Aurora splash damage against vehicles.
- Increased Frigate railgun damage. Added depth charges.
- Reduced Drone Carrier Hornet reload time so they fire on each pass. Increased their ammo from 6 to 8. Increased damage vs buildings/defenses.
- Reduced Patrol Boat damage vs light armor.
## Nod
- Increased Buggy damage vs light armor.
- Heavy Flame Tank burst shortened (same DPS).
- Reduced Shadow Glider grenade rate of fire.
- Reduced Microwave Tank speed. Will now kill passengers with Intensified Microwaves upgrade.
- Increased Apache cost from 1350 to 1400.
- Reduced Artillery damage vs defenses.
- Reduced ICBM Sub damage vs ground vehicles. Added charge up time before firing (reduced reload to compensate).
## Scrin
- Feeder renamed to Burster, now buildable and available to all Scrin. No longer charges on Tiberium.
- Collector-73 Feeder Mutation replaced with Greater Coalescence. Spawns a larger and movable version of Leecher coalescence, which feeds of nearby enemies to sustain itself while healing allies.
- Atomized debuff now pulses AoE damage and slows movement, instead of being a DoT/firepower debuff only on the target, and no longer spreads if the target dies.
- Reduced Intruder damage vs infantry.
- Increased Gun Walker HP from 30k to 33k. Increased damge vs light armor.
- Shard Walker no longer has heavy armor. HP increased to 40k.
- Increased PAC speed from 49 to 60. Increased damage vs aircraft and infantry. Increased splash radius vs vehicles, reduced splash radius vs infantry.
- Increased Seeker HP from 22k to 23k.
- Increased Lacerator vision by 1.
- Increased Leecher HP from 28k to 30k. Increased damage vs light armor.
- Increased Leecher orb HP from 30k to 35k.
- Reduced Tripod & Reaper Tripod range very slightly. Reduced damage vs buildings and infantry.
- Increased Mothership wormhole range from 20 to 28, increased cooldown to 45s. Increased anti-unit weapon rate of fire slightly.
- Increased Stormrider shields from 6.5k to 8k.
- Move Scrin submarine detection from Stormrider to Seeker/Lacerator.
- Increase Devourer/Darkener damage vs ships.
# Misc/Fixes
- Added support powers to Composition Tester
- Slowed the decay rate of driverless vehicles.
- Fixed mission 2 crash.
- Fixed Ion Conduits activating when Storm Column is not powered.
- Separate queue for kennel in multi-queue.
- Lowered Hacker selection priority.
- Fixed Hopsital exits on the map Roadkings CA.
- Reduced opacity of sub detection circles, as it was messy with many of them.
- Added texture to menu UI panels.
- Added player colored selection box to submerged submarines.
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