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OS HVA Builder 2.0b: Critical Bug Fix.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 04, 2005 11:36 pm    Post subject:  OS HVA Builder 2.0b: Critical Bug Fix. Reply with quote  Mark this post and the followings unread

We deeply apologise to re-release OS HVA Builder for the third consecutive day, but this version is a must download. It fixes a critical bug that would make the program crash when loading voxels that previously didn't had HVA files.

Since the changelist is minimal, I'm not even posting the changelog. Thanks everyone for their feedback and if you spot any bug with our programs, be the first to report a bug at CnC Editing Tools Forums (guest posting allowed).

Anyway, here's the new version of the HVA Builder for download:

- Download Open Source HVA Builder 2.0.



(Note: the source code of the program wasn't altered, but the Voxel Engine had one file, HVA.pas, altered).

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Apr 05, 2005 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Actualy it would only crash when u tryed to do something with the hva. This was due to a bug in the hva loading routine which should create a blank hva if there is no hva file to load. This wasn't being done so no hva was ever setup if the voxels had no hva's to start with.

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Free Map Editor - Game Requirements - Stucuk.Net

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