Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Oct 02, 2023 2:23 am Post subject:
Tech-Shuffle 2.7 has been released
Subject description: The Rising Sun of bug fixings has arrived!
Greetings, commander! Ballistic_Gel has released a new version of Tech-Shuffle called Tech-Shuffle 2.7. For those unfamiliar with it, Tech-Shuffle is a modification for Red Alert 3 that shapes the game according to the vision of the author. Expect new units, balance changes, new graphics, and much more. Here are the official words about Tech-Shuffle 2.7:
Quote:
A large number of bugs have been fixed, and adjustments to the miner's data have been made based on the suggestions of some experienced players.
2.7 Update Contents:
1. Fixed a bug where the WaveForce Tower debris in the water was appearing as Defender-VX debris.
2. Fixed a bug where the Steel-Halberd Tank's tracks or chassis would become invisible when using specialpower.
3. Fixed a bug where the Japan water-based structures had an incorrect animation for the deployment of their platform when unpacking.
4. Fixed an animation error during the deployment of the Defender-VX.
5. Added the Hive Sphere weapon to the Cumulonimbus firepower platform.
6. Adjusted the Cumulonimbus firepower platform's health during unpacking to 4000.
7. Fixed a bug where the internal infantry units of the BattleFortress would get stuck when the fortress was frozen, lifted by Yuriko, or under similar paralyzing conditions at the time of death.
8. Soviet AI will now build more airfields.
9. Allied AI's expansion capabilities have been enhanced (With some cheating).
10. Reduced the construction time of miners for all three factions from 20s to 15s, with a cost adjustment to 1000 for each.
11. Reduced the unpacking time of Allied miners by 10s.
12. Increased the armor attribution from the Soviet miners' specialpower from 25% to 50%(The armor becomes weaker) and the speed bonus from 50% to 75%.
13. Adjusted the Japan miners' machine gun damage to 5 damage every 0.2 seconds.
14. Fixed a bug where sometimes AI's Prism Towers would complete construction, but the smoke effect wouldn't disappear.
15. Changed the Japan sub-factions's small aircraft to have two rounds of ammunition, each dealing 60 damage, and their scattering follows the same damage reduction principles for vehicles.
If you are curious about Tech-Shuffle, visit the Steam Page to obtain further information about it. You can grab the latest version of Tech-Shuffle by clicking Here. And this is all for today! Enjoy Tech-Shuffle and provide your feedback about it so it can get better.
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