Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Apr 27, 2025 3:15 am
All times are UTC + 0
Battle For Dune: War of Assassins - September Update - 1.0.0.8 The Shader Patch
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Oct 02, 2023 2:24 pm    Post subject:  Battle For Dune: War of Assassins - September Update - 1.0.0.8 The Shader Patch
Subject description: Outlining our enemies to conquer Arrakis!
Reply with quote  Mark this post and the followings unread

Aloha! One of the news we missed by the end of last month was the 1.0.0.8 Shader Patch for Battle for Dune: War of Assassins. It was released about ten days ago. For those unaware of what is being written here, Battle for Dune: War of Assassins is a first-person shooter game created with the W3D Engine, based on the universe of Dune books from Frank Hebert. Here is the official announcement from Battle for Dune: War of Assassins's staff about Battle for Dune: War of Assassins 1.0.0.8:

Quote:
Hey everyone, welcome to another Battle for Dune: War of Assassins Infantry Release September Update! "Two updates in one month, what??", "We barely get three a year!" I know, what's happened to us?!

What's New In this patch?

This is a fairly small patch compared to previous ones, but it sure does pack a punch! In this bad boy, we've got a tweaked Grenade Launcher, Fixed Building HUD icons, and brand-new Shaders! Here's the change List for all this tasty stuff:

- Sniper Rifles now lerp into their scopes
- Fixed missing Master Volume string
- Increased Grenade Launcher Explosion Damage Radius from 4.5 > 6
- Increased Grenade Launcher Explosion Inner Damage Radius from 1.5 > 3.5
- Fixed Building Icons not appearing on the HUD
- Added the new Bloom shaders
- Added a new Outline System to infantry that appears at a distance of 25 meters (2nd Radar ring)



New Outline System and Bloom Shader

As mentioned above, we've got two cool new features that improve the graphical and gameplay quality of Battle for Dune: the Bloom Shader (already seen in Tiberian Sun: Reborn) and the brand-new Outline System!

The Bloom Shader adds a new depth to the look and feel of the lands of Arrakis, making the lighting stand out more and objects pop to a greater effect!

The Outline system is something new straight off the Romanov press! To break it down for you, it's a process to make readability better for seeing infantry that are close to you. People have been having a lot of trouble visualizing the House Harkonnen Infantry on night maps and the House Atreides Infantry on lighter maps against lighter colors, such as cliffs and sand. This new System will draw an outline around any Soldier 25 meters away from you.
The color represents the Soldier's team being Yellow for House Atreides and Red for House Harkonnen. The Outline will fade in within the set range and fade away when exiting the set range from the enemy Soldier. (As displayed in the image below)



This was a heavily requested feature in the past, but a major thanks to Rapp for really pushing the feature request recently and helping make it happen!


You can learn more about Battle for Dune: War of Assassins by visiting the Official Website. Download Battle for Dune: War of Assassins and its latest patch by using the W3D Hub Game Launcher. And that's all for now! Have fun and enjoy Battle for Dune: War of Assassins!


Key Words: #News #Release #W3DEngine #BattleForDuneWarOfAssassins 

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1655s ][ Queries: 11 (0.0083s) ][ Debug on ]