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Expansive Civilian Warfare has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Oct 03, 2023 1:48 am    Post subject:  Expansive Civilian Warfare has been released!
Subject description: Look out for cars falling from the sky!
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Welcome back, commander! Reinforcements have arrived from W3D Hub, developers of the Expansive Civilian Warfare, as Expansive Civilian Warfare has been recently published by their team. For your information, Expansive Civilian Warfare is a free-for-all game that uses the Renegade engine, where you can buy houses, drive cars, fight the police, survive disasters, and make a living for yourself. It also has side games that allow you to fight mutants and even hunt wildlife. It features countless weapons to use and vehicles to drive in a massive land to explore, several jobs to take, and a smart AI. Here are the changes and the fun stuff from Expansive Civilian Warfare

Giving a little taste for the patch that I plan to release on the 7th for the event.

New Features/Improvements:

  • Thank you, Seifmagdi, for your skills with ASM code! Due to this, the following improvements have been made:

    • Vehicle speed gauges now correctly show the speed of what the engine thinks the vehicle is traveling. The result is that the numbers don’t jump around all random anymore.
    • Chinook helicopters and other vehicle transports can now “throw” vehicles by dropping them while in motion.
    • Crashing aircraft now carry their motion over into the crash. No more falling straight down!
    • Random vehicle damage while traveling at high speeds shouldn’t happen anymore!

  •  Players can now buy up to 10 perk slots! (Yes! This is very expensive, 550,000,000 in total if you’re getting them all from scratch). You can only select up to 5 perks on non-San Casina maps.
  • Added the Gmax Shipping Job:

    • Players have to take an intake test to deliver packages for Gmax Shipping. This intake test requires at least a 60% to pass. Failing the test makes the player wait a minute before taking it again.
    • Once a player has passed the delivery test, they can buy a Gmax Shipping Truck. Once inside the truck, the player is given a package and an address to deliver the package to.
    • Upon delivering the package at the address, the package will be picked up by the owner within two minutes, upon which the driver is paid.
    • Players can set down a package at any time and get back in the truck to get a new one (the old package will eventually disappear).
    • Players can steal other players' DROPED-OFF packages. This will get them a random item.
    • Players who lose more than three packages in a row will be fired, lose all raises, and have to retake the entry test.
    • Sometimes packages will be a letter bomb. If you hear suspicious sounds, call 911 to have all letter bombs removed from your inventory.
    • Added 11 new delivery package items for the player inventory for the Gmax shipping Job.

  • Added 6 new vehicles:

    • Fiat Tipo

    • Honda E

    • Mazda 6

    • Tesla Model Y

    • Toyota Land Cruiser

    • Vehicle Transport - a vehicle transporter

  • Dodge Viper now has six alt colors (Black, Blue, Gray, Orange, Red, and White).
  • The main bridge no longer has vehicle collisions by the sidewalks that trap vehicles up on the sidewalk.
  • Cargo Hovercraft can now carry a vehicle (even as large as a Mad Deer).

  • Maxwell Cat Event Updates:

    • Maxwell will last at least 5 minutes longer now.
    • Maxwell the Cat now chooses spots nearby randomly more often, so it doesn’t spend a quarter of its time walking back and forth between the desert and the city.
    • Maxwell will no longer pay players that are unspawned.
    • Maxwell Cat now has a weapon name so that it no longer gives odd kill strings.
    • Civilian traffic should now yield for Maxwell instead of driving straight into him.
    • Maxwell will now randomly sit in the same position for up to 30 seconds.

  • Made some fixes with how the building data and teleport location data are loaded.
  • Killing yourself with the “End Key” now displays a message of "[PLAYERNAME] used the unstuck key to flee [PLAYER INFANTRY SEX] existence in this world."

  • Buying new characters at the PCTS should no longer force players to exit and re-enter the zones to buy another character.
  • The Abomination Attack now causes the military base to lose power. Now that the military base works correctly after the last patch, the Abominations were unable to get out due to the base killing them first.
  • Rearranged the code more for my own sanity

Bug Fixes:

  • Skoda Superb’s windows now have projectile collisions.
  • Gmax Shipping Truck Adjustments:

    • LODs have been fixed.
    • Text has been brightened.
    • Fixed headlights and Tail lights.
    • More suspension height.

  • ODRDNPA Fixes:

    • Bounty payout is now distributed between all players.
    • Event should no longer leave Daves Arrows lying around.
    • No longer gives payouts if it self-destructs.

  • Housing and Security:

    • Bill autopay SHOULD now correctly appear when a player logs in if they’ve been charged when offline.
    • House Security now ignores the Maser Of Disguise perk.
    • Changed how the perk “Advanced Security” unlocks, and it should unlock sooner now.
    • Stability changes that should result in less server crashing.
    • Turrets should no longer be deployed if no one owns the house.

  • Cleaned up some vehicle textures and shininess masks.
  • Moved a random bush off the road (super exciting, I know).
  • Transport hovercraft has its foam trails once again, which was lost when it was turned to its new white skin.

  • AI won’t spawn with the Cupid Bow anymore.
  • Weapon “Organs Gun” now costs money.
  • Some bug fixes with pets that should make them more stable to use in general.
  • PCT no heal zones now correctly work once more. No more getting full health and armor (which you should have to buy) by simply pressing refill at the PCT.
  • Fixed a housing bug that was causing apartments not to register security systems (turrets and doors) correctly.
  • Fixed a bug with how pins were being saved. There shouldn’t be any more issues with this system, hopefully.
  • Harrier is hopefully not a buggy pile of crap anymore.
  • Cleaned up some weapon grants and drop codes. It might not have fixed anything, but it makes me happier.

Crash Fixes:

  • Fixed a crash caused by sitting on the (enter your perk number) screen and letting the server run for more than a minute and a half.
  • Fixed a crash caused by players that had more than five perks (could happen if you had the long-in streak perk unlock).
  • A69’s nuke was overflowing memory, so if you did enough crime, it could cause a memory overflow. This has been fixed.
  • Fixed a crash with CW dynamic clocks (It crashed on the testing server at least, so I’ve made the potential impossible). 
  • Fixed a crash with the code that made civilian vehicles follow roads.

For further information about Expansive Civilian Warfare, visit the Official Website, ModDB Profile, Discord Channel, and YouTube Video Channel. Expansive Civilian Warfare is available for download through W3D Hub Launcher. And this is all for today! Enjoy Expansive Civilian Warfare and provide your feedback about it so it can get better.

Key Words: #News #Release #W3DEngine #Renegade #ExpansiveCivilianWarfare 


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