Posted: Mon Jan 06, 2003 4:21 pm Post subject:
Beta tester and mod download? some questions...
also a few questions...
There will be some beta tester about your mod ? and can I be one of their?
When your mod can be download? I'd like to see the new units with vxl ... and the new planes
What is his evolution ? (graphic, unit integration ...). What are already finished ?
Which software are you working with ? Personnaly i have some difficult with the voxel graphic for make new units, i search a program with a 3d view (on the graphic tiberian sun motor)...
(I interview you for a french website and for me so if you want the answer stay secret, ask me ! )
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jan 07, 2003 3:45 am Post subject:
here we go with the replies:
Quote:
also a few questions...
There will be some beta tester about your mod ? and can I be one of their?
- We are still planning the beta testing thing. Nothing is confirmed, but all our members will beta test it a lot before releasing, specially when the mod reach its final developping stages.
Quote:
When your mod can be download? I'd like to see the new units with vxl ... and the new planes
- That might take a long time, specially because the group lacks graphic makers for all its needs. So, I can't say for sure when we will release it.
Quote:
What is his evolution ? (graphic, unit integration ...). What are already finished ?
- The evolution of the mod will be the gameplay, which may include several inovations which are new to mods. We seek a hard ballance without taking out the creativity. The four sides will have different behaviours, strategies, however, all of them will have the needed resources for defense. We plan a mod where players use lots units instead of only defensive buildings to defend and needs to mix units to be successfull in battles. We don't want people attacking bases with 2 light infantries like easy Westwood AI does or destroy a whole base in a early rush with few disruptors carried by Carryalls. We want real armies full of units not only being built and destroying the enemies, but conquering new strategical areas, sabotaging enemies and their productions, etc...
PPM: Final Dawn will also inovate on coding and on a much smarter AI than the crappy one from Westwood. The mod will also come with lots of new maps and even a new soundtrack.
We have a huge part of the coding done, several graphics (specially voxels) done, but lack of new infantry graphics done. We already have several maps done and some other miscelaneous things done, but we still need to do a lot of things before releasing it.
Quote:
Which software are you working with ? Personnaly i have some difficult with the voxel graphic for make new units, i search a program with a 3d view (on the graphic tiberian sun motor)...
- PPM has used every kind of software, sincerily, because we ahve several members which have their own way of working. XCC Utilities, Photoshop, Paint Shop Pro, Will's Voxel Editor, Greg's Deluxe Editor, GMAX, 3D Studio Max, etc... For coding, we are satisfied with Wordpad.
Quote:
(I interview you for a french website and for me so if you want the answer stay secret, ask me ! )
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jan 08, 2003 2:14 am Post subject:
If I understood a bitta more of french, I would enjoy a bit more, but anyway, ppl got paniced with GMAX! Lol, it's good to make buildings. There is a way to "render' your picture with it, it's explained in GMAC's support site. But anyway, thanks . QUICK_EDIT
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