Posted: Mon Oct 09, 2023 1:48 pm Post subject:
Torpedo Launched From Modified Shipyard ?
I downloaded this nice water bound powerplant but I decided to have it defend itself by adding a torpedo launcher.
Problem is that the torpedo barely fires, even after giving it a long range.
; Tidal Fusion Plant
[GATPPOWR]
UIName=Name:Tidal Fusion Plant
Name=Tidal Fusion Plant
Image=GATPADC
BuildCat=Combat
;BuildCat=Power
Strength=1775
Armor=concrete
TechLevel=9
Primary=TidalTorpedo
;Secondary=ASWLauncher
Trainable=yes
Naval=yes ;GS
NavalTargeting=5
Sensors=yes
SensorsSight=175
WaterBound=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER,ROF
;Turret=no
;TurretAnimZAdjust=-100
Prerequisite=GATECH
ToProtect=yes
Adjacent=6
Sight=100
Owner=French,Alliance
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=1500
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=50
DebrisTypes=AXLE,GASTANK,PIECE
DebrisMaximums=10,20,20
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
;DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload ; NUKE
DeathWeaponDamageModifier=0.5
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
AIBuildThis=yes
IsPlug=yes
If you want to fire it at subs it will not work because you need an additional unit to detect the subs. Structures cannot detect cloaked units by themselves.
For surface ships, it should work. I don't remember if there is a range limitation like in the case of the dolphin's sonic attack. QUICK_EDIT
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