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help needed with 2 problems regarding my attempt of modding yr
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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Tue Oct 17, 2023 1:14 am    Post subject:  help needed with 2 problems regarding my attempt of modding yr Reply with quote  Mark this post and the followings unread

1) when nuclear silo opens up, the image of the building dissapears, it doesnt make the sound of nuclear silo opening up and when launching the nuclear bomb, the image of the building does not reappear. when using the original rulesMD file, then everything is working fine, leading me to a conclusion that my rulesMD file has errors in it

2) magnetron tank crashes the game when it picks up the ship and drops it on land in order to destroy it.

if anyone could take a look at it or give me help guide or much more, it would be greatly appreciated.

thanks for any help in advance



rulesmd.ini
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 Filename:  rulesmd.ini
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Oct 17, 2023 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried my AICHECK script on it?

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Wed Oct 18, 2023 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

No not yet, i will have a look at it

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 18, 2023 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Animations] list was entirely rearranged
Hardcoded indexes and animations can not be found anymore -> Crashes, Bugs and unexpected behaviour guaranteed

Unless heavy ai.ini editing and fixing was done, the complete rearrangement of the [Buildings] list also broke many scripts and triggers.

Haven't checked the rest, since the many useless comments
**** bla bla ****
etc and the rearrangements of keys makes comparing the ini with an original ini impossible.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Oct 23, 2023 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO: AICHECK would figure all that out.

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Tue Oct 24, 2023 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Duplicate VehicleTypes [XCOMET] in rules!
Duplicate BuildingTypes [NAPSYA] in rules!


ok thank you for all the help, i have finally managed to sort my nuclear silo issue out, now i need to deal with these issues and i should be all set

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Oct 24, 2023 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Run AICHECK whenever you make big changes, it will save you a lot of grief in the long run if you add it to your workflow before play-testing.

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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