Posted: Tue Oct 17, 2023 1:50 am Post subject:
Red Alert 2 Specific Logics/Behaviors?
I couldn't find a topic on this subject, but as I've continued modding and trying out different logics with Ares and such, I've become curious about it.
Are there any logics that are present only in Red Alert 2 and not in Yuri's Revenge?
The only one that comes to mind is that AI GIs were far more devastating, because they would ALWAYS deploy when they reached their target, at least against buildings, and would annihilate them in seconds if you lacked defense. But to my memory, YR GIs/GGIs usually don't deploy unless required to by an AI script like when they would deploy them by a barracks or refinery for defense. They do at least deploy when simply on guard in their base, but when they're actually sent out to attack, they stay undeployed.
And maybe I'm completely wrong that they don't still do this in YR, but they certainly don't in my mod, and I'd like to see if that's possible.
But again, I'm really just interested to know if there are any RA2 logics that don't apply in YR. _________________ Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029 QUICK_EDIT
In RA2 the area guard mission logic 11,11 combines auto-deploy and auto-garrison possibilities into it. In YR I believed they moved/removed part of that to use explicit garrison actions for the AI, which was then expanded upon for things like Yuri's power and grinder. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Well there is that thing in RA2 where you can send infantry units into the Cloning Vats to recycle them like a proto-Grinder. Not only that but it would also reverse engineer infantry and make them buildable if you like sent a GI in there (as Soviets). Ares re-enables and expands it but in vanilla, it's a feature that just doesn't come back in Yuri's Revenge and the recycling function was moved wholly to the Grinder with the Cloning Vats no longer having any functionality beyond spitting out a duplicate of whatever infantry unit you create. QUICK_EDIT
i think it was planned at one point to make infantry types clonable, but that logic was never added as far
as im aware _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
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