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Death Weapon Not Working ?
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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Thu Oct 19, 2023 1:06 am    Post subject:  Death Weapon Not Working ? Reply with quote  Mark this post and the followings unread

I gave the Allied MCV a deathweapon so that when its escaping but gets destroyed, it takes out near by soldiers but now when its destroyed nothing happens.

Code:
; Allied Grand MCV
[AGMCV]
UIName=Name:Allied Grand MCV
Name=Allied Grand MCV
Image=AGMCV
Prerequisite=GAWEAP
Strength=1575rt
;PipScale=Passengers
;Passengers=8
;OpenTopped=yes;passengers can shoot out
AllowedToStartInMultiplayer=yes
Armor=heavy
;DeploysInto=GAWEAP
DeploysInto=GACNST
ROT=10
Primary=MCVCannon
Turret=yes
TurretAnim=AGMCVTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
;TurretRotateSound=GrandCannonRotate
TechLevel=10
Sight=11
Speed=4
Accelerates=true
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3750
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=60
DebrisTypes=TIRE,AXLE,PIECE
DebrisMaximums=20,20,20
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
DeathWeapon=MCV-AreaExplosion
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=TankExplosion
VoiceFeedback=
DamageSound=ShellImpact
DeploySound=HeavyDrop
MoveSound=MCVMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=LGSparkSys,BiggerGreyDamageSmokeSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
OpportunityFire=yes
ToProtect=yes

[MCVCannon]
Damage=300
ROF=120
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GMCVFire
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE


[MCV-AreaExplosion]
Projectile=Invisible
Damage=1750
ROF=50
Range=1
Projectile=InvisibleLow2
Speed=35
Warhead=MCVExplosionWH
Report=ConyardExplo
Anim=RING1

[MCVExplosionWH]
Verses=200%,100%,50%,25%,25%,50%,25%,25%,25%,25%,25%
Sparky=no
Fire=yes
InfDeath=4
Rocker=yes
CellSpread=3
Wood=yes
Wall=yes


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 19, 2023 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to add Explodes=yes to the unit for the death weapon to work. I'm pretty sure you've asked this question before & was missing the same tag..?

There are a lot of other problems with the units code;

Strength=1575rt isn't a valid setting, so I presume it will instead default to 0.

TurretAnim= is only used on buildings. For units the game automatically takes the unit's name & adds "tur" to the end.

TurretAnimIsVoxel= is only used on buildings. On units if it's a SHP unit it will have a SHP turret & if it's a Voxel unit it will have a Voxel turret. On buildings you can use ether SHP or Voxel tho.

TurretAnimX=, TurretAnimY=, TurretAnimZAdjust= are only used on buildings. Units use TurretOffset= in the art ini file.

TurretRecoil=, TurretTravel=, BarrelTravel=, BarrelCompressFrames=, BarrelHoldFrames=, BarrelRecoverFrames= these are all only used on buildings. If you want to add recoil to a unit's barren then use an animated HVA file.

Again I'm pretty sure I've seen you incorrectly use all the above tags before & explained that they dont do anything on units.  

[MCV-AreaExplosion] You should avoid using nonstandard character like "-" in names.

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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Fri Oct 20, 2023 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for reminding me Mig, sorry but I got a really bad memory.

As for the turret settings, I do have a working cannon on top of the MCV for defence when moving to another location.

You never know who will try to steal your poptarts Laughing



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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Fri Jan 19, 2024 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

; Allied Grand MCV
[AGMCV]
UIName=Name:Allied_Grand_MCV ;was Allied Grand MCV
Name=Allied Grand MCV
;Image=AGMCV
Prerequisite=GAWEAP
Strength=1575 ;was 1575rt
Category=Support ;new
;PipScale=Passengers
;Passengers=8
;OpenTopped=yes
AllowedToStartInMultiplayer=yes ;?
Armor=heavy
DeploysInto=GACNST; GAWEAP
; is double ROT=10
Primary=MCVCannon
Turret=yes
;------------------- for buildings only ------------------
;TurretAnim=AGMCVTUR
;TurretAnimIsVoxel=true
;TurretAnimX=3
;TurretAnimY=28
;TurretAnimZAdjust=-60
;TurretRecoil=yes
;TurretTravel=0
;BarrelTravel=8
;BarrelCompressFrames=3
;BarrelHoldFrames=3
;BarrelRecoverFrames=40
;---------------------------------------------------------
TurretRotateSound=GrandCannonRotate; for VehicleTypes,BuildingTypes
TechLevel=10
Sight=11
Speed=4
Accelerates=true
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=no ;was yes, Problem for the AI when there are two construction yards (DeploysInto=GACNST)
Cost=3750
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ; doesn't work if DeathWeapon is used

DebrisTypes=TIRE,AXLE,PIECE
DebrisMaximums=20,20,20
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
MaxDebris=60
;MinDebris= ;new

Explodes=yes ;new
DeathWeapon=MCV_AreaExplosion ;was MCV-AreaExplosion

VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=TankExplosion
;VoiceFeedback=
DamageSound=ShellImpact
DeploySound=HeavyDrop
MoveSound=MCVMoveStart
CreateSound=MCVAlliedSelect ;new

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=LGSparkSys,BiggerGreyDamageSmokeSys ;?
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
OpportunityFire=yes
ToProtect=yes
Parasiteable=no ;new
TooBigToFitUnderBridge=yes ;new


; Primary
[MCVCannon]
Damage=300
ROF=120
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GMCVFire
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE


; DeathWeapon
[MCV_AreaExplosion]; was MCV-AreaExplosion
Projectile=Invisible
Damage=1750
ROF=50
Range=1
;is double Projectile=InvisibleLow2
Speed=35
Warhead=MCVExplosionWH
Report=ConyardExplo
Anim=RING1

[MCVExplosionWH]
Verses=200%,100%,50%,25%,25%,50%,25%,25%,25%,25%,25%
Sparky=no
Fire=yes
InfDeath=4
Rocker=yes
CellSpread=3
Wood=yes
Wall=yes

Last edited by wow4ik81 on Sat Jan 20, 2024 11:17 am; edited 1 time in total

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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Sat Jan 20, 2024 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks WOW

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