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what lines of ares code am i missing to make a usable nuclear silo clone to use more nukes?
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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Thu Oct 26, 2023 5:55 pm    Post subject:  what lines of ares code am i missing to make a usable nuclear silo clone to use more nukes? Reply with quote  Mark this post and the followings unread

so instead of 1 nuke i could use 2, 3 or even 4

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Oct 27, 2023 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

What have you got so far?

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Fri Oct 27, 2023 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

79=NANMISL


; Soviet Clone Nuclear Missile
[NANMISL]
UIName=Name:NANMISL
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial
; HY SuperWeapon2=ChemicalSpecial
Prerequisite=NACNST,NAMISL
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=4
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,Estonia,NorthKorea,Japan
AIBasePlanningSide=1                                                          ; gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0                                                                 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1                                                             ; Number of minutes left at which weapon should switch to charged state  Geoff is god!
; DeathWeapon=NukePayload
; Explodes=Yes
AIBuildThis=yes
SuperAnimThree=NAMISL_G
SuperAnimThreeYSort=543
SuperAnimThreeZAdjust=-4
ProtectWithWall=yes
BuildLimit=3
DamageSelf=yes
; ***** ARES Features *****
SpyEffect.Custom=yes
SpyEffect.ResetSuperweapons=yes
SpyEffect.SuperWeapon=NukeSpecial
SpyEffect.SuperWeaponPermanent=no                                             ; If yes, it will become available uncharged, and it won’t be lost once fired. If No will become available pre-charged but disappear again after being fired once.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Oct 27, 2023 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to make multiple missile silos & have diffrent NukeSpecial super weapons for each one. You can then use Prerequisite= & Prerequisite.Negative= to make each of them buildable one after the other.

[NAMISL]
SuperWeapon=NukeSpecial
Prerequisite.Negative=NAMISL,NAMISL2,NAMISL3
BuildLimit=1

[NAMISL2]
SuperWeapon=NukeSpecial2
Prerequisite=NAMISL
Prerequisite.Negative=NAMISL2,NAMISL3
BuildLimit=1

[NAMISL3]
SuperWeapon=NukeSpecial3
Prerequisite=NAMISL,NAMISL2
BuildLimit=1

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Last edited by Mig Eater on Fri Oct 27, 2023 10:14 am; edited 1 time in total

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Fri Oct 27, 2023 10:05 am    Post subject:   Reply with quote  Mark this post and the followings unread

ok, thank you very much Smile

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Fri Oct 27, 2023 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

do i have to make the rules for artmd as well

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Oct 27, 2023 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can just use...

[NAMISL2]
Image=NAMISL

[NAMISL3]
Image=NAMISL

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