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The time now is Fri Apr 19, 2024 2:47 pm
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Zero Hour 1.04, next week.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 08, 2005 2:44 am    Post subject:  Zero Hour 1.04, next week. Reply with quote  Mark this post and the followings unread

The good people from Planet CnC has contacted Aaron Kaufman, C&C community manager, with feedback from several users about the bugs from 1.03. Aparently, they fixed several of them, including the hidden bridge that I reported, and they will release the 1.04 patch next week. Here's Aaron's words on 1.04:


"Patch 1.03 for C&C: Zero Hour was a massive patch, but unfortunately it brought about some unintended technical issues with it. While you won’t find the latest C&C: Zero Hour patch 1.04 to be hardly as massive, we were able to address some of the top critical issues that the patch brought to the community. It is going to be a very small patch, but based upon your community feedback, these were the top issues which warranted the most critical fixing:

1. GLA WORKER – Slow supply gather rate problem fixed.
2. Online lobby sorts alphabetically instead of by rank.
3. Mountain Fox – Missing bridge bug has been fixed.

We will release Patch 1.04 for C&C: Zero Hour this Wednesday, April 13th.
"




So, you heard the man, huh? It's nice to see that they are still supporting this game. Now, if you wanna know that there is a possibility that EALA announce a new RTS game this summer (north hemisphere), check this interview with Louis Castle, EALA's vice president.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Apr 08, 2005 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is really cool! Although they might wanna look into the 8player connection problems..

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Apr 08, 2005 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

hopefully this will fix my problem i started having in 1.3

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Apr 08, 2005 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

which was?

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Sun Apr 10, 2005 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe it'll fix the new mapgen they released for it too...

prob not tho..but hopefully considering they fixed 99% of the prev cheats for it...

Nice to see there taken ther time to patch it now at least..

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Apr 10, 2005 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Says the person who releases maphacks on his forum!!!

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Apr 11, 2005 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea..

Won't bother fighting with you over it, but its my theory the more pissed we make the users, the more pissed we make the company, the more they will want to release patches to fix the cheats within the game..

Cheat sites like GX and WSE has encouraged the community to take steps as well..

Ever thought about what got Crimson and her cronies to come up with renguard..i'll say Westwood Studio's Exposed is what got that driving..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 11, 2005 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you theory is flawed because companies like EA want to move on and won't support old games, specially what they call "ancients" like Tiberian Sun and Red Alert 2;

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