Hello, it's NeverLoseGuy, or just "Guy" for short. Here is another update regarding the future of this mod.
In the past few months, I have been experimenting with ways to improve the texture, loosely following this
tutorial, before pretty much going off the rails and tried doing things my own way that I think will work. That being said, I do think it looks better than the work that I have done before.
Here's the before:
And this is the after:
I also gave buildings some touch-ups, which you can see here:
In addition to this, I also made some significant changes to balance and gameplay, most of which revolve around effectively "speeding" up the game. Units fire twice as fast, and they are produced twice as fast. Movement speed and projectile speed remain unaffected, however.
Some units, as a result of visual overhaul, also receive a complete change in functionality. Lawmaker, for example, will no longer be a more expensive Enforcer with an EMP turret on top but rather a distinct IFV that fires EMP missiles to disable enemies instead. Boa is another unit that receives some functional changes, namely its ability to swap weapons at will, from its ordinary tank gun to rotary cannons or even laser cannons, each with its own pros and cons.
If you want to learn about the progress of the update so far, as well as getting access to older versions, you can find them on this
Github repo here.
That would be all, see you until then.