Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Nov 06, 2023 4:13 am Post subject:
RA2YR:BruteForce, turning Yuri's Revenge into a Tower Defense!
Subject description: You will have nightmares with hordes of Brutes!
Aloha! mbnqpl, the leader of RA2YR:BruteForce, has posted what seems to be a demo version of of the mod. For those unaware, RA2YR:BruteForce is a modification for Red Alert 2: Yuri's Revenge with Ares that transforms the game into a Tower Defense. Build infantry and walls to defend yourself from hordes of brutes, dinosaurs, and other Yuri creatures. If you need any advanced units, you need to hunt crates. Here is what we know about RA2YR:BruteForce:
Quote:
Using Einstein's time machine, you have escaped with your soldiers to an unspecified point in time from a world conquered by Yuri and his clones.
Unfortunately, Yuri has pursued you. Expand your base, train new soldiers, defend against an army of mind-controlled animals and clones, then destroy Yuri!
You only have access to basic units. To get better stuff, look for scattered supply packs that contain random buildings, units, and bonuses.
Brute Force is a mod that turns Red Alert 2: Yuri's Revenge into a kind of tower defense. You can play on any map, but the mod is designed for exclusive maps (with names ending in _PRO). Play solo, with allied AI, or with another player in co-op.
It takes the term Brute Force to another level. Here's the mod in action:
If you are curious about RA2YR:BruteForce, visit the Official Website to obtain further information about it. You can download RA2YR:BruteForce Here. And that's all for now! Have fun and enjoy RA2YR:BruteForce!
Thank you very much for sharing my mod, I really appreciate it
Taking this opportunity I want to point that it's still not finished and I'm working on it, but thinking much and much more about making it standalone game on some modern engine.
-New Zombie Mode
-New units, heroes, buildings, etc
-Rewritten again, more challenging AI, both friendly and Yuri's.
-Integrated latest CnC-DDraw
-Added new launcher, map brutelizer and BFConsole
-improved performance
-and a lot more...
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Changes:
- Added Zombie Mode, a variation of Brute Doomsday, but easier.
- Introduced Chaos Pill Box.
- Use the 'T' key to toggle power on/off mode.
- All maps have been moved to mod files, eliminating the need for moving them manually.
- Reworked friendly AI and Yuri's AI for enhanced gameplay.
- Included CnC-DDraw; use cnc-ddraw config.exe to edit GFX settings.
- Fixed T-Rex pathfinding issues; they can now walk on water without getting stuck.
- Friendly AI can use Medic now.
- Yuri can deploy explosive Camels and mad cows (trained in the Polybius program).
- One secret hero has been replaced with a new character.
- Added Titan and Wolverine
- Fixed an issue where Soviet AI would idle without harvesters.
- Reworked and added over 15 mod-ready maps.
- Significantly improved performance.
- Changed the Robo tank's weapon to a laser (AG and AA) and the Siege Chopper's weapons to missiles (AG and AA).
- Added Pavement build option - prevents ore (tiberium) from spreading.
- Redrawn gates with alpha and size corrections (will be replaced in the future anyway).
- Enhanced utility of cratefail vehicles (e.g., civilian ambulance heals units, firetruck repairs vehicles).
- Buildings no longer leave rubble.
- Added a new tool, 'map brutelizer', for easy conversion of .yrm or .map files to the BF gameplay compatible.
- Introduced BFConsole for real-time display of Ares and other logs.
- Reworked the mod's Launcher, can show log console now.
- Tech buildings now gives back credits and units when sold or destroyed.
- Fixed AI Tesla Tower
- Updated Guardtower's spotlights to move in a circle and changed its sound.
- Fixed a bug that randomly selected Yuri's side.
- Improved AI's use of siege choppers and ability to crush monkeys with vehicles.
- Enabled the Time Machine (Friendly Construction Yard) to defend itself.
- Swapped some in-game structure models for a better atmosphere.
- Yuri will now engage all players, including friendly AI, instead of focusing on a single target.
- AI will utilize Tanya, Seal, and Boris effectively.
- AI can now unpack random building vehicles.
- Fixed G-Man animations.
- Reworked some loading screens and GUI elements.
- Reduced the mod's size by removing unused assets.
- Harvesters and superweapon random construction vehicles now explode.
- Reworked Magnetron, which can now take one soldier and shoot at everything except air units.
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Known Issues & To-Do List:
- Multiplayer...
- Resolving the 'Use Map' bug.
- Enhancements to graphics and GUI.
- Replacing the original soundtrack with ambient effects.
- Need to find and credit authors of some older assets used.
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