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RA2YR:BruteForce, turning Yuri's Revenge into a Tower Defense!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Nov 06, 2023 4:13 am    Post subject:  RA2YR:BruteForce, turning Yuri's Revenge into a Tower Defense!
Subject description: You will have nightmares with hordes of Brutes!
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Aloha! mbnqpl, the leader of RA2YR:BruteForce, has posted what seems to be a demo version of of the mod. For those unaware, RA2YR:BruteForce is a modification for Red Alert 2: Yuri's Revenge with Ares that transforms the game into a Tower Defense. Build infantry and walls to defend yourself from hordes of brutes, dinosaurs, and other Yuri creatures. If you need any advanced units, you need to hunt crates. Here is what we know about RA2YR:BruteForce:

Quote:
Using Einstein's time machine, you have escaped with your soldiers to an unspecified point in time from a world conquered by Yuri and his clones.

Unfortunately, Yuri has pursued you. Expand your base, train new soldiers, defend against an army of mind-controlled animals and clones, then destroy Yuri!

You only have access to basic units. To get better stuff, look for scattered supply packs that contain random buildings, units, and bonuses.



Brute Force is a mod that turns Red Alert 2: Yuri's Revenge into a kind of tower defense. You can play on any map, but the mod is designed for exclusive maps (with names ending in _PRO). Play solo, with allied AI, or with another player in co-op.



It takes the term Brute Force to another level. Here's the mod in action:




If you are curious about RA2YR:BruteForce, visit the Official Website to obtain further information about it. You can download RA2YR:BruteForce Here. And that's all for now! Have fun and enjoy RA2YR:BruteForce!


Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #RA2YRBruteForce 

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mbnq.pl
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PostPosted: Sat Nov 11, 2023 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey!

Thank you very much for sharing my mod, I really appreciate it Smile

Taking this opportunity I want to point that it's still not finished and I'm working on it, but thinking much and much more about making it standalone game on some modern engine.

best,
mbnq

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mbnq
Vehicle Driver


Joined: 04 Feb 2013

PostPosted: Thu Nov 23, 2023 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just want to share that the new version, a massive update is live  Smile

You can get it here:
-moddb
-github

Highlights of 0.6.60:

-New Zombie Mode
-New units, heroes, buildings, etc
-Rewritten again, more challenging AI, both friendly and Yuri's.
-Integrated latest CnC-DDraw
-Added new launcher, map brutelizer and BFConsole
-improved performance
-and a lot more...

******************
Changes:

- Added Zombie Mode, a variation of Brute Doomsday, but easier.
- Introduced Chaos Pill Box.
- Use the 'T' key to toggle power on/off mode.
- All maps have been moved to mod files, eliminating the need for moving them manually.
- Reworked friendly AI and Yuri's AI for enhanced gameplay.
- Included CnC-DDraw; use cnc-ddraw config.exe to edit GFX settings.
- Fixed T-Rex pathfinding issues; they can now walk on water without getting stuck.
- Friendly AI can use Medic now.
- Yuri can deploy explosive Camels and mad cows (trained in the Polybius program).
- One secret hero has been replaced with a new character.
- Added Titan and Wolverine
- Fixed an issue where Soviet AI would idle without harvesters.
- Reworked and added over 15 mod-ready maps.
- Significantly improved performance.
- Changed the Robo tank's weapon to a laser (AG and AA) and the Siege Chopper's weapons to missiles (AG and AA).
- Added Pavement build option - prevents ore (tiberium) from spreading.
- Redrawn gates with alpha and size corrections (will be replaced in the future anyway).
- Enhanced utility of cratefail vehicles (e.g., civilian ambulance heals units, firetruck repairs vehicles).
- Buildings no longer leave rubble.
- Added a new tool, 'map brutelizer', for easy conversion of .yrm or .map files to the BF gameplay compatible.
- Introduced BFConsole for real-time display of Ares and other logs.
- Reworked the mod's Launcher, can show log console now.
- Tech buildings now gives back credits and units when sold or destroyed.
- Fixed AI Tesla Tower
- Updated Guardtower's spotlights to move in a circle and changed its sound.
- Fixed a bug that randomly selected Yuri's side.
- Improved AI's use of siege choppers and ability to crush monkeys with vehicles.
- Enabled the Time Machine (Friendly Construction Yard) to defend itself.
- Swapped some in-game structure models for a better atmosphere.
- Yuri will now engage all players, including friendly AI, instead of focusing on a single target.
- AI will utilize Tanya, Seal, and Boris effectively.
- AI can now unpack random building vehicles.
- Fixed G-Man animations.
- Reworked some loading screens and GUI elements.
- Reduced the mod's size by removing unused assets.
- Harvesters and superweapon random construction vehicles now explode.
- Reworked Magnetron, which can now take one soldier and shoot at everything except air units.

******************
Known Issues & To-Do List:

- Multiplayer...
- Resolving the 'Use Map' bug.
- Enhancements to graphics and GUI.
- Replacing the original soundtrack with ambient effects.
- Need to find and credit authors of some older assets used.

******************
Additional dependencies:
still missing some, sorry!
- Ares and Syringe: https://github.com/Ares-Developers
- CnC DDraw: https://github.com/FunkyFr3sh/cnc-ddraw

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mbnq
Vehicle Driver


Joined: 04 Feb 2013

PostPosted: Wed Nov 29, 2023 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

New update is live!

You can get it here:
-moddb
-github

Changes in 0.6.70:
- Added: New icons (cameos) for a few units
- Ore (tiberium) now grows faster
- Added: New secret infantry unit
- Academy no longer clones infantry
- Changed: Demo Drop controll building model
- Spy Facility replaced with Intelligence Center
- Made some major changes to AI again
- Rebalanced difficulty levels
- Changed Black Eagle Elite's texture and icon (cameo)
- Fixed: Yuri not rebuilding barracks bug
- Zombies in Zombie Mod can now have the player's colors
- Reworked Time Machine, added some animations
- Fixed gates (again)
- Added gfx effects to Hedgehog
- Replaced Carryall Plane model and its icon (cameo)
- AI human soldiers can use Soviet Battle Bunkers now
- Chaos Pillbox can be replaced and auto-repairs now
- Added: Secret Lab to the random buildings pool
- Added: Uninstaller (in Tools folder)
- Changed: Siege Chopper's weapon
- Changed: Nerfed Robot Tank's laser range
- Some minor map changes

******************
Known Issues & To-Do List:

- Multiplayer...
- Resolving the 'Use Map' bug.
- Enhancements to graphics and GUI.
- Replacing the original soundtrack with ambient effects.
- Need to find and credit authors of some older assets used.

******************
Additional dependencies:
still missing some, sorry!
- Ares and Syringe: https://github.com/Ares-Developers
- CnC DDraw: https://github.com/FunkyFr3sh/cnc-ddraw
- C&C AI Editor: Askeladd
- Open Source SHP Builder: Banshee, Stuck, Pad, VK
- XCC Utilities: Olaf Van Der Spek
- FinalAlert: Matthias Wagner and Contributors

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mbnq
Vehicle Driver


Joined: 04 Feb 2013

PostPosted: Thu Nov 30, 2023 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated dependencies, if you find your content in my mod please let me know. I started it over 10 years ago and I don't remember where I got a few things I still need to credit authors for.

Thank you guys for making having fun with moddidng my childhood game possible!

- Ares and Syringe: https://github.com/Ares-Developers
- CnC DDraw: https://github.com/FunkyFr3sh/cnc-ddraw
- C&C AI Editor: Askeladd
- Open Source SHP Builder: Banshee, Stuck, Pad, VK
- XCC Utilities: Olaf Van Der Spek
- FinalAlert: Matthias Wagner and Contributors

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C&C: Brute Force mod - ModDB

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mbnq
Vehicle Driver


Joined: 04 Feb 2013

PostPosted: Thu Dec 07, 2023 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

New update is live!

You can get it here:
-moddb
-nexusmods
-github

Changes in 0.6.80:
- Added 2 new maps
- Added alternative launcher (testing multicore load spreading)
- Added Cloakable Harvester (in random crates)
- Buffed Conscript
- Buffed Weather Storm
- Reworked Medic's audio samples
- Elite Sniper doesn't decloak to fire when on level 3 (2)
- Added: New enemy creature for Animal Doomsday - FLOATER
- Fixed a lot of AI scripting
- Added sensors to Gap Generator, Spotlight Tower, Tactical Drone, Yuri's Radar
- Non-unpacked RBCVs will chrono out (disappear) from the battlefield after some time
- Same with Fail-cars, like above, for both players and AI - makes AI base not get spammed
- Added Critical hits
- Added animations for crit, punch (enemy crit), healing, repair, and more...
- Fixed animation of the Hedgehog
- Changed Chronodrop superweapon - you can now spawn troops on allies bases too
- Fixed Cow's attack animation
- Fixed Medic's healing animation
- Added drone bomb to Tactical Drone
- Fixed some sound issues
- Brute Doomsday game mode difficulty level has been lowered significantly
- Brute Doomsday 2 game mode difficulty level has been lowered significantly
- Zombie game mode difficulty level has been lowered
- FPS drops when AI gets stuck have been mitigated
- Iron Curtain has been buffed
- Fixed jumpjets getting stucked
- Chronodistruptions has been removed
- reworked chronomedic
- polished jumpjet medic
- reworked Forceshield into chronoshield, AI uses it more efficiently
- added Tactical Drone (fast, scout unit)
- 1 secret addon
- civillian buildings can levelup
- and many other minor things...

****
Additional dependencies:

- Ares and Syringe: https://github.com/Ares-Developers/
- CnC DDraw: https://github.com/FunkyFr3sh/cnc-ddraw/
- Phobos: https://Phobos.readthedocs.io/
- C&C AI Editor: Askeladd
- Open Source SHP Builder: Banshee, Stuck, Pad, VK
- XCC Utilities: Olaf Van Der Spek
- FinalAlert: Matthias Wagner and Contributors

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C&C: Brute Force mod - ModDB

Last edited by mbnq on Mon Dec 11, 2023 2:29 pm; edited 1 time in total

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mbnq
Vehicle Driver


Joined: 04 Feb 2013

PostPosted: Fri Dec 08, 2023 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is first trailer I've made for it Cool




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