Posted: Mon Nov 06, 2023 7:09 pm Post subject:
Bunker Machine Shop ?
I made a new building that I wanted to be a machine shop that needs an engineer to capture but once captured you can have it occupied so you can defend it.
But when I try to send an engineer it won't let me.
How do I fix this ?
Also, I'm pretty sure this concept isn't feasible. I don't think there's a way to block garrison for neutral structures until being captured, but it sounds pretty neat if you find a way to make it work. QUICK_EDIT
When infantry garrison a structure they take ownership of it & receive any effects the structure my impart. So you can skip the engineer and just use infantry to "capture" the structure. _________________
would need to create new building art like the battle bunker has. could be problematic to have a building that
is garrison able be capturable if somehow an engineer gets in a building that has enemy infantry in it.
mig eater's idea is probably the best way to go in this case, i think _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
I started these last week McPwny and did notice that I don't need the engineer for it to work, so thanks as always Mig.
Wanted to have Tech buildings to be defended by occupying troops aside from placing defenses around them.
I will be releasing lots of new buildings, but 2 things I cannot guarantee is that the shadows may not match exactly on some buildings because I'm using the original shadows from the buildings that I am cutting and pasting, and I don't know how to make shadows.
And the other is that I don't know how to set up the garrison firing to line up with the windows, since again I'm just using the original art code.
For now, I'm working on the new warehouse series.
LKO's image shaper has a tool that will let you set the coords for the window firing anims im pretty sure _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
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