RA2:YR:Brute Force Mod
Latest 0.6.46 FULL version: ->>> Github
You don't need to download base version of the mod, patch is the mod itself, already patched.
**Description:**
Generally, this version should be released as the main one. I've spent dozens of hours working mainly on AI and fixing bugs. The AI is now a real challenge, and I recommend starting by playing against Yuri on a low difficulty level and on easy maps.
Added to the release is a program that will help adapt each map to the mod by adding a loop that spawns supplies at given intervals. There is a dedicated readme included in the archive with it.
Testing and fixing things that come out after 2-3 hours of gameplay takes a lot of time. Generally, the current version is stable and everything works as it should, but there will probably be some minor bugs and glitches.
Now I will mainly focus on creating maps dedicated to the mod, including tutorials.
I have to fulfill the documentation, add authors of assets.
Big thanks to ARES!
That's a little stupid to work so much on the mod that may be few people will ever try, but hey! at least I'm learning something and sharing with the others.
**Changes (from those I remember):**
- Reworked AI, it's much better now. This is huge and I spent so much time working on it.
- Fixed gui icons
- Fixed: getting spy into Yuri's harvester was giving huge amount of money
- Fixed: Tesla Anihilator
- Fixed: Chrono miner AI bug, now both allies and soviets uses soviet war miner
- Yuri's units drops ORE now
- Reworked gates (still not perfect but working)
- You can now repair civ bunkers
- Removed structure: Defractor (useless)
- AI gets more POWER from AI Centre now
- AI Centre produces credits now (AI only)
- AI gets free SLAVEMINER now, both enemy and allies
- Disabled reverse engineering for most of vehicles (was too easy)
- Fixed and reworked Chrono reinforcement, inc adding new EVA voice commands
- Fixed BRUTE bugs, including EVA spamming "Unit Lost"
- Fixed UI strings
- AI: fixed engineer, everything about it except the model
- Added build limits for almost everything to avoid AI building on whole map
- Added Hedgehog, a single cell wall type that autorepairs and it's strong
- Walls are stronger now
- Reworked Robot (drone tank)
- Easter egg's units moved to their place, try to get them
- AI allies works much better now, uses better AI logic, builds and attacks more
- Demolition Drop: fixed everything and added new EVA voice commands
- Miners explodes now
- PSI-Commando: Fixed price, buildlimit
- AI: fixed monkeys not being able to attacks some type of objects
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