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Chrono Divide is now updated with version 0.53!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 19, 2023 2:44 pm    Post subject:  Chrono Divide is now updated with version 0.53!
Subject description: Tick-tack, tick-tack, tick-tack! Clock is ticking and the time is under a tack!
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Greetings, Comrade General! There is a new version of Chrono Divide released under the name Chrono Divide Version 0.53. For those unaware, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches. Despite being a browser game, it can be modded. The changes from Chrono Divide Version 0.53 were announced with the following words:

Quote:
Version 0.53
18 November, 2023
               

Bug fixes
  • Unit movement speed corrections
    • Adjusted unit speed calculations to better match the reference vanilla RA2 client
    • Infantry should stop for one game tick after each traversed tile
    • Infantry should no longer be slowed down when moving over ore
    • Vehicles using the hover locomotor should no longer be affected by terrain speed modifiers
    • Adjusted movement speed multiplier for vehicles that accelerate when moving over a single tile

  • Adjustments to build speed and unit training speed based on the reference client
  • Fixed blocking enemy factory and refinery ramps using "Force-Move"
  • Harvesters should prioritize adjacent tiles with the most ore, breaking ties using a predefined order
  • Harvesters should pause for a brief time in front of the refinery when returning ore unless micro-ed
  • Ore patches with a value of 1 should yield no ore
  • Long map names should no longer break the UI layout

               

               
Features and improvements
  • Chat system overhaul

    • In-game chat IME support
    • Improved whisper support (/w and /r commands)
    • Easily switch between general chat and whispers with the Tab key
    • Whisper or reply by clicking on [user] chat links
    • In-game chat is now also available in the diplomatic menu (mobile-friendly)
    • Show more game settings in the diplomatic menu (short game, crates, superweapons)

  • Show latency for each player in the diplomatic menu
  • "Fit Window" option now supports custom resolutions between 800x600 and 1024x768

               

Engine updates
  • Map triggers like "Entered by..." should not be sprung by air units
  • Added support for "Crosses horizontal/vertical line" and "Force end" map triggers
  • Gracefully handle several cases of buildings with missing image frames
  • Adjacency checks should be skipped when deploying vehicles into buildings that are not construction yards
  • Buildings with "UndeploysInto" can now be unpacked even when they have a rally point
  • Vehicles with "Image" overrides in a map file should no longer crash the game when directly referencing voxel art
  • "Image" overrides should not be allowed in art.ini for unit types


For further information about Chrono Divide, visit its Official Website, and Discord Channel. Download Chrono Divide Version 0.53. And that's all regarding Chrono Divide for now. Stay tuned at PPM for more news about Chrono Divide!


Key Words: #News #Release #RedAlert2 #ChronoDivide 

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