Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 19, 2023 2:44 pm Post subject:
Chrono Divide is now updated with version 0.53!
Subject description: Tick-tack, tick-tack, tick-tack! Clock is ticking and the time is under a tack!
Greetings, Comrade General! There is a new version of Chrono Divide released under the name Chrono Divide Version 0.53. For those unaware, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches. Despite being a browser game, it can be modded. The changes from Chrono Divide Version 0.53 were announced with the following words:
Quote:
Version 0.53 18 November, 2023
Bug fixes
Unit movement speed corrections
Adjusted unit speed calculations to better match the reference vanilla RA2 client
Infantry should stop for one game tick after each traversed tile
Infantry should no longer be slowed down when moving over ore
Vehicles using the hover locomotor should no longer be affected by terrain speed modifiers
Adjusted movement speed multiplier for vehicles that accelerate when moving over a single tile
Adjustments to build speed and unit training speed based on the reference client
Fixed blocking enemy factory and refinery ramps using "Force-Move"
Harvesters should prioritize adjacent tiles with the most ore, breaking ties using a predefined order
Harvesters should pause for a brief time in front of the refinery when returning ore unless micro-ed
Ore patches with a value of 1 should yield no ore
Long map names should no longer break the UI layout
Features and improvements
Chat system overhaul
In-game chat IME support
Improved whisper support (/w and /r commands)
Easily switch between general chat and whispers with the Tab key
Whisper or reply by clicking on [user] chat links
In-game chat is now also available in the diplomatic menu (mobile-friendly)
Show more game settings in the diplomatic menu (short game, crates, superweapons)
Show latency for each player in the diplomatic menu
"Fit Window" option now supports custom resolutions between 800x600 and 1024x768
Engine updates
Map triggers like "Entered by..." should not be sprung by air units
Added support for "Crosses horizontal/vertical line" and "Force end" map triggers
Gracefully handle several cases of buildings with missing image frames
Adjacency checks should be skipped when deploying vehicles into buildings that are not construction yards
Buildings with "UndeploysInto" can now be unpacked even when they have a rally point
Vehicles with "Image" overrides in a map file should no longer crash the game when directly referencing voxel art
"Image" overrides should not be allowed in art.ini for unit types
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