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Tech Airport, modded for airplanes
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wow4ik81
Medic


Joined: 30 Nov 2023
Location: Germany

PostPosted: Thu Nov 30, 2023 5:18 pm    Post subject:  Tech Airport, modded for airplanes
Subject description: Tech Airport, modded for airplanes
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Tech Airport, modded for airplanes



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Last edited by wow4ik81 on Fri Jan 19, 2024 8:34 pm; edited 6 times in total

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that plane's pilot
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PostPosted: Thu Nov 30, 2023 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice

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wow4ik81
Medic


Joined: 30 Nov 2023
Location: Germany

PostPosted: Thu Nov 30, 2023 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx Smile

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Sun Dec 03, 2023 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there a way to code this so that the Airport already has the planes on the pads without you having to build them ?
I'm thinking of this to have a custom plane that neither side can have unless they capture the airport, but have this concept on my new civilian airport bunker building which I can add the airpads.



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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sun Dec 03, 2023 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

as far as i know, the only way would be to pre-place the plane or have the planes fly in at map
start and land on the pads.

for airplane pads, planes only can land on the foundation of the building, meaning it wont land
anywhere outside of this yellow area

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Dec 03, 2023 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Is there a way to code this so that the Airport already has the planes on the pads without you having to build them ?
I'm thinking of this to have a custom plane that neither side can have unless they capture the airport, but have this concept on my new civilian airport bunker building which I can add the airpads.

To add to what McPwny said, the only way to make the airplanes come with the airport is by pre-placing them with the map editor, and the only way to make them change to the player house is with map scripting using "change house" scripts.

If you are new to map scripting, I'd put the idea on hold until you progress to advanced modding.

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wow4ik81
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Joined: 30 Nov 2023
Location: Germany

PostPosted: Sun Dec 03, 2023 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've only been able to realize that airplanes can be built on them with flat buildings, and I don't have any experience with tall houses yet. I'm currently working on a second version of Tech Airport, which will be online soon.

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adamstrange
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Joined: 07 Mar 2013

PostPosted: Wed Dec 06, 2023 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay thanks guys.

Hey Wow, do you think that for the other Tech Airport, you can make a 12 pad version of this ?



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wow4ik81
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Joined: 30 Nov 2023
Location: Germany

PostPosted: Wed Dec 06, 2023 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry, maximum 6 pads

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wow4ik81
Medic


Joined: 30 Nov 2023
Location: Germany

PostPosted: Wed Dec 06, 2023 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

 9 pad variant also works, I tested it.

Last edited by wow4ik81 on Tue Jan 23, 2024 8:25 pm; edited 3 times in total

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Wed Dec 06, 2023 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does that mean that the game won't recognize more than 6 pads, and also do you have a Yuri & Soviet version ?

I can make them, but they won't have buildups, since I have no clue how to do that.

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wow4ik81
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Joined: 30 Nov 2023
Location: Germany

PostPosted: Thu Dec 07, 2023 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is certainly possible to make a 12 pad version, my problem is that the positions for landing and taking off the aircraft are difficult to determine.

Last edited by wow4ik81 on Fri Dec 29, 2023 12:39 am; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Dec 08, 2023 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Not difficult at all.

I use an 8-pad airbase weith staggered landing spots too.

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