Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Oct 13, 2024 9:50 am
All times are UTC + 0
YAGGUN wont use Krato's ExtraFire tag
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Mon Dec 11, 2023 1:56 am    Post subject:  YAGGUN wont use Krato's ExtraFire tag Reply with quote  Mark this post and the followings unread

I made two dummy weapons to simulate bullet trace fire and used the ExtraFire tag to add it to some units. Most of them worked except for Yuris Gattling Cannon and its literally just the same code copied over. Used it on another defense building Soviet Sentry Gun and didnt work either so it seems like its some kind of limitation? Or maybe ive been looking at this for a while and need another set of eyes

Rulesmd
Code:
; Sentry Gun
[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TWLT125,TWLT150,TWLT200
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

ExtraFire.Primary=BulletTrace,BulletTrace2

[BulletTrace]
Damage=1
ROF=1
Range=1
Projectile=APShell1
Speed=100
Warhead=ALLNULL
Burst=3
AttachFire.SimulateBurst=yes
AttachFire.SimulateBurstDelay=3
AttachFire.SimulateBurstMode=1
AttachFire.UseAlternateFLH=yes

[BulletTrace2]
Damage=1
ROF=1
Range=1
Projectile=APShell1
Speed=80
Warhead=ALLNULL
Burst=2
AttachFire.SimulateBurst=yes
AttachFire.SimulateBurstDelay=2
AttachFire.SimulateBurstMode=1
AttachFire.UseAlternateFLH=yes


Artmd
Code:
[NALASR]
Cameo=PLTICON
Image=NALASR
Remapable=yes
Foundation=1x1
Buildup=NALASRMK
Height=2
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFireFLH=103,22,100 ;UMP
ExtraFire.PrimaryFLH=103,22,100
Recoilless=yes
PBarrelLength=200
PBarrelThickness=48
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,15

Back to top
View user's profile Send private message
southfar_2
Medic


Joined: 17 Jun 2023

PostPosted: Sun Jan 07, 2024 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

What's Kratos? The next sow being chased down the road after Phobos apparently being dead? lol

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jan 07, 2024 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kratos isn't popular outside of China it seems, but Phobos is quite actively developed and used by most modern mods.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Pelloffi
Civilian


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Sat Jul 27, 2024 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I had a similar problem for a long time...
I managed to solve it like this:
adding the [WeaponTypes] section to RulesMD.ini (Ares feature) and adding new weapons to it.
PS: I apologize in advance for the "necroposting"

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2245s ][ Queries: 11 (0.0078s) ][ Debug on ]