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YAGGUN wont use Krato's ExtraFire tag
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Mon Dec 11, 2023 1:56 am    Post subject:  YAGGUN wont use Krato's ExtraFire tag Reply with quote  Mark this post and the followings unread

I made two dummy weapons to simulate bullet trace fire and used the ExtraFire tag to add it to some units. Most of them worked except for Yuris Gattling Cannon and its literally just the same code copied over. Used it on another defense building Soviet Sentry Gun and didnt work either so it seems like its some kind of limitation? Or maybe ive been looking at this for a while and need another set of eyes

Rulesmd
Code:
; Sentry Gun
[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TWLT125,TWLT150,TWLT200
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

ExtraFire.Primary=BulletTrace,BulletTrace2

[BulletTrace]
Damage=1
ROF=1
Range=1
Projectile=APShell1
Speed=100
Warhead=ALLNULL
Burst=3
AttachFire.SimulateBurst=yes
AttachFire.SimulateBurstDelay=3
AttachFire.SimulateBurstMode=1
AttachFire.UseAlternateFLH=yes

[BulletTrace2]
Damage=1
ROF=1
Range=1
Projectile=APShell1
Speed=80
Warhead=ALLNULL
Burst=2
AttachFire.SimulateBurst=yes
AttachFire.SimulateBurstDelay=2
AttachFire.SimulateBurstMode=1
AttachFire.UseAlternateFLH=yes


Artmd
Code:
[NALASR]
Cameo=PLTICON
Image=NALASR
Remapable=yes
Foundation=1x1
Buildup=NALASRMK
Height=2
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFireFLH=103,22,100 ;UMP
ExtraFire.PrimaryFLH=103,22,100
Recoilless=yes
PBarrelLength=200
PBarrelThickness=48
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,15

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southfar_2
Vehicle Driver


Joined: 17 Jun 2023

PostPosted: Sun Jan 07, 2024 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

What's Kratos? The next sow being chased down the road after Phobos apparently being dead? lol

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jan 07, 2024 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kratos isn't popular outside of China it seems, but Phobos is quite actively developed and used by most modern mods.

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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