Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Dec 13, 2023 3:00 am Post subject:
Open Hard Vacuum Pre-Release 20231125 is out for testing... for a while!
Subject description: New sounds, effects, sparkles and trails. When details matter!
Hi everyone! Also, at the end of last month, Open Hard Vacuum Pre-Release 20231125 was released. For those unaware, Open Hard Vacuum is a game that uses OpenRA Engine, and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics. Here is what we know about Open Hard Vacuum Pre-Release 20231125:
Quote:
The new electric pod is a new high-tier infantry vehicle.
New lamps were added as decoration props
just like boxes and cranes showcased on the harbor map.
Added a new map Deliquescence by SiegeSpud.
Resources got a twinkle effect animation.
High-wall props can now be combined into platforms.
The changelog is here:
Quote:
Removed screen shake from drop pod explosions.
Fixed AI not building ore smelters in the late game.
Fixed AI training: too few broker pods in the late game.
Fixed submarines being unable to target mine layers.
Fixed missile sub being unable to target structures under fog.
Fixed AI building tech buildings too early.
Fixed force field overlay being too bright.
Fixed Crater Defense breaches not getting displayed correctly.
Fixed stone cliffs being traversable.
Fixed smoke emitter for aircraft.
Fixed elite pod not targeting air actors.
Fixed different resource types showing the same tooltip.
Fixed weapon circle range for bunker.
Fixed miners not deploying when blocked by friendlies.
Fixed unloading a vehicle from a transport aircraft using the wrong cursor.
Fixed air transport vehicle and pods conflicting.
Fixed the wrong palette for harbor shadows.
Fixed Fire Watch mission not ending when all fires are out.
Fixed map background leaking through UI edges.
Fixed shore and dirt tiles not displaying hit effects.
Fixed grass shore tiles being not aligned correctly.
Fixed faction images for storage buildings.
Fixed Z offsets for mines.
Added water trails to submarines.
Added shadows, centerpieces, corners, and damage variants to high walls.
Added sparks effect for actors targeted midair.
Added twinkle effects for resources.
Added explored map as the new default for skirmish and multiplayer.
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