Changes in 0.6.80:
- Added 2 new maps
- Added alternative launcher (testing multicore load spreading)
- Added Cloakable Harvester (in random crates)
- Buffed Conscript
- Buffed Weather Storm
- Reworked Medic's audio samples
- Elite Sniper doesn't decloak to fire when on level 3 (2)
- Added: New enemy creature for Animal Doomsday - FLOATER
- Fixed a lot of AI scripting
- Added sensors to Gap Generator, Spotlight Tower, Tactical Drone, Yuri's Radar
- Non-unpacked RBCVs will chrono out (disappear) from the battlefield after some time
- Same with Fail-cars, like above, for both players and AI - makes AI base not get spammed
- Added Critical hits
- Added animations for crit, punch (enemy crit), healing, repair, and more...
- Fixed animation of the Hedgehog
- Changed Chronodrop superweapon - you can now spawn troops on allies bases too
- Fixed Cow's attack animation
- Fixed Medic's healing animation
- Added drone bomb to Tactical Drone
- Fixed some sound issues
- Brute Doomsday game mode difficulty level has been lowered significantly
- Brute Doomsday 2 game mode difficulty level has been lowered significantly
- Zombie game mode difficulty level has been lowered
- FPS drops when AI gets stuck have been mitigated
- Iron Curtain has been buffed
- Fixed jumpjets getting stucked
- Chronodistruptions has been removed
- reworked chronomedic
- polished jumpjet medic
- reworked Forceshield into chronoshield, AI uses it more efficiently
- added Tactical Drone (fast, scout unit)
- 1 secret addon
- civillian buildings can levelup
- and many other minor things...
Changes in 0.6.70:
- Added: New icons (cameos) for a few units
- Ore (tiberium) now grows faster
- Added: New secret infantry unit
- Academy no longer clones infantry
- Changed: Demo Drop controll building model
- Spy Facility replaced with Intelligence Center
- Made some major changes to AI again
- Rebalanced difficulty levels
- Changed Black Eagle Elite's texture and icon (cameo)
- Fixed: Yuri not rebuilding barracks bug
- Zombies in Zombie Mod can now have the player's colors
- Reworked Time Machine, added some animations
- Fixed gates (again)
- Added gfx effects to Hedgehog
- Replaced Carryall Plane model and its icon (cameo)
- AI human soldiers can use Soviet Battle Bunkers now
- Chaos Pillbox can be replaced and auto-repairs now
- Added: Secret Lab to the random buildings pool
- Added: Uninstaller (in Tools folder)
- Changed: Siege Chopper's weapon
- Changed: Nerfed Robot Tank's laser range
- Some minor map changes
Changes in 0.6.60:
- Added Zombie Mode, a variation of Brute Doomsday, but easier.
- Introduced Chaos Pill Box.
- Use the 'T' key to toggle power on/off mode.
- All maps have been moved to mod files, eliminating the need for moving them manually.
- Reworked friendly AI and Yuri's AI for enhanced gameplay.
- Included CnC-DDraw; use cnc-ddraw config.exe to edit GFX settings.
- Fixed T-Rex pathfinding issues; they can now walk on water without getting stuck.
- Friendly AI can use Medic now.
- Yuri can deploy explosive Camels and mad cows (trained in the Polybius program).
- One secret hero has been replaced with a new character.
- Added Titan and Wolverine
- Fixed an issue where Soviet AI would idle without harvesters.
- Reworked and added over 15 mod-ready maps.
- Significantly improved performance.
- Changed the Robo tank's weapon to a laser (AG and AA) and the Siege Chopper's weapons to missiles (AG and AA).
- Added Pavement build option - prevents ore (tiberium) from spreading.
- Redrawn gates with alpha and size corrections (will be replaced in the future anyway).
- Enhanced utility of cratefail vehicles (e.g., civilian ambulance heals units, firetruck repairs vehicles).
- Buildings no longer leave rubble.
- Added a new tool, 'map brutelizer', for easy conversion of .yrm or .map files to the BF gameplay compatible.
- Introduced BFConsole for real-time display of Ares and other logs.
- Reworked the mod's Launcher, can show log console now.
- Tech buildings now gives back credits and units when sold or destroyed.
- Fixed AI Tesla Tower
- Updated Guardtower's spotlights to move in a circle and changed its sound.
- Fixed a bug that randomly selected Yuri's side.
- Improved AI's use of siege choppers and ability to crush monkeys with vehicles.
- Enabled the Time Machine (Friendly Construction Yard) to defend itself.
- Swapped some in-game structure models for a better atmosphere.
- Yuri will now engage all players, including friendly AI, instead of focusing on a single target.
- AI will utilize Tanya, Seal, and Boris effectively.
- AI can now unpack random building vehicles.
- Fixed G-Man animations.
- Reworked some loading screens and GUI elements.
- Reduced the mod's size by removing unused assets.
- Harvesters and superweapon random construction vehicles now explode.
- Reworked Magnetron, which can now take one soldier and shoot at everything except air units.
****
Additional dependencies:
- Ares and Syringe:
https://github.com/Ares-Developers/
- CnC DDraw:
https://github.com/FunkyFr3sh/cnc-ddraw/
- Phobos:
https://Phobos.readthedocs.io/
- C&C AI Editor: Askeladd
- Open Source SHP Builder: Banshee, Stuck, Pad, VK
- XCC Utilities: Olaf Van Der Spek
- FinalAlert: Matthias Wagner and Contributors