Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

The time now is Thu Jul 25, 2024 3:30 am
All times are UTC + 0
A big update coming soon for Tiberian Dawn Redux with new missions & a refreshed UI!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 13, 2023 5:44 am    Post subject:  A big update coming soon for Tiberian Dawn Redux with new missions & a refreshed UI!
Subject description: One vision, one purpose! It must be delivered or we will deal with it with peace.... through power!
Reply with quote  Mark this post and the followings unread

Are you picking this up? Good! sgtmyers88, the leader of Tiberian Dawn Redux, has been busy recently working on it and shared its progress report with us. For those unaware, Tiberian Dawn Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Tiberian Dawn universe into it. Here is what was shared about it:


It's been a while since a news update was posted for Tiberian Dawn Redux, as the focus has shifted to developing our Red Alert Redux sequel project. However, as promised, this mod has not been abandoned!

Thanks to the development of Red Alert Redux, another patch will soon be released to update the Tiberian Dawn Redux mod with some much-needed code and AI improvements, resulting in some noticeable gameplay/balancing improvements. This includes an improved and optimized AI that uses more interesting tactics and even base creeps now. The mod has also been going through a slow visual overhaul over the past few years, eliminating a lot of the experimental stuff from the "crazy graphics" era from '09-'18 along with finally overhauling the dated UI that's been in use since 2009. This will give the mod a fresh new look.

In addition, the SPEC-OPS missions from the N64 port of the original C&C are now implemented in the mod. These are the two recreated GDI missions. As with previous work done with the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible but also including a few twists to improve upon the original. (including a better AI) There are two missions for Nod (not shown) that will also be included in the next release coming soon.

Here are a couple of in-game screenshots showing off the detail:

The staff once again wishes to thank everyone who has loyally followed the mod over the years, which began way back in 2007!

© 2023 C&C Redux Development Team

You can learn more about Tiberian Dawn Redux by visiting the Forums, and ModDB Profile. That's all, folks! Stay tuned at PPM for more news coverage on Tiberian Dawn Redux!

Key Words: #News #Generals #ZeroHour #TiberianDawnRedux 


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply

If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.

Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Powered by phpBB © phpBB Group

[ Time: 0.1622s ][ Queries: 11 (0.0071s) ][ Debug on ]