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Red Alert Redux campaign sneak peek & what to expect in!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 13, 2023 5:50 am    Post subject:  Red Alert Redux campaign sneak peek & what to expect in!
Subject description: Soviet invasion, confirmed!
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Aloha! sgtmyers88, the leader of Red Alert Redux, has been busy recently working on it and shared its progress report with us. For your information, Red Alert Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Red Alert 1 universe into it. Here is what was shared about it:


Since making the release of the Demo back in the summer, the C&C Red Alert Redux Development Team has taken careful note of the feedback and critique given to the mod and continues to make refinements. Work on recreating the story campaigns has also commenced as was done with Tiberian Dawn Redux years ago.

C&C Red Alert Redux Campaign Sneak Peek - ModDB

To start off, here is a sneak peek demo video of the first Allied & Soviet story campaign missions. Also as done with previous work on the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible, but also including a few twists to improve upon the original.

The mod will now include 60+ skirmish maps (including 20 naval maps and recycled EA maps from Generals)
Skirmish AI difficulty and behavior settings made more diverse on said maps (including naval maps)
Four of the original campaign missions recreated (on both sides)
Demo missions reworked to further optimize gameplay (also moved to the SPEC-OPS Campaign)
Several minor UI edits made
All ground vehicle movement speeds slightly increased
Helicopter locomotors reworked to reduce visual/orientation glitches
New Particle FX & Terrain Textures added
A few models were edited/updated with new textures
Ore Fields reworked to not run out as quickly in skirmishes
Ore Truck build limit removed in skirmish
New tracer weapon physics
Rocket Soldiers reworked to maintain late game usefulness
Machine Gun weapon burst rates reworked
Chrono Tank armor & weapon damage increased
M.A.D. Tank armor increased and weapon reworked
AI makes better usage of the Iron Curtain and Chronosphere

A few add-ons were also made available for the mod to use with the Demo and can be subsequently used in future releases:


While the mod by default will have a more realistic tone for the vehicle skins and infantry, this special custom skin add-on brings back the player house color art style for those who are feeling nostalgic.


In addition to the above, this "add-on of an add-on" reskins unit and structures with realistic camo house colors that you can choose in the game options menu for skirmish or multiplayer games, these replace the normal house color options. (red, green, pink, yellow, etc.)


Instead of the static background main menu, you can also download and install these "Generals Style" shell maps with an animated background instead. Each are themed for both the Allied and Soviet factions.

© 2023 C&C Redux Development Team

You can learn more about Red Alert Redux by visiting the ModDB Profile. And this is all we can offer for today regarding Red Alert Redux!

Key Words: #News #Generals #ZeroHour #RedAlertRedux 


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