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[RA2/YR] "Lamiae" ARO Rocket Tank
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Reincar
Combat Engineer


Joined: 14 Dec 2022

PostPosted: Sat Dec 16, 2023 12:37 pm    Post subject:  [RA2/YR] "Lamiae" ARO Rocket Tank Reply with quote  Mark this post and the followings unread

[SXDM]
Voxel=yes
Remapable=yes
CameoPCX=SXDM.pcx
AltCameoPCX=SXDM.pcx
PrimaryFireFLH=145,60,225
SecondaryFireFLH=145,60,225
TurretOffset=-10
PrimaryFireFLH.Burst0=135,80,250
PrimaryFireFLH.Burst1=135,-80,250
PrimaryFireFLH.Burst2=135,60,250
PrimaryFireFLH.Burst3=135,-60,250
PrimaryFireFLH.Burst4=135,40,250
PrimaryFireFLH.Burst5=135,-40,250
PrimaryFireFLH.Burst6=145,40,225
PrimaryFireFLH.Burst7=145,-40,225
PrimaryFireFLH.Burst8=145,60,225
PrimaryFireFLH.Burst9=145,-60,225
PrimaryFireFLH.Burst10=145,80,225
PrimaryFireFLH.Burst11=145,-80,225
PrimaryFireFLH.Burst12=155,80,200
PrimaryFireFLH.Burst13=155,-80,200
PrimaryFireFLH.Burst14=155,60,200
PrimaryFireFLH.Burst15=155,-60,200
PrimaryFireFLH.Burst16=155,40,200
PrimaryFireFLH.Burst17=155,-40,200

I have written 18 FLH position coordinates for it. (This burst coordinate requires the use of Phobos)

Please indicate the author: Reincar (Pure)
(!) Prohibit map authors from using this model from third-party Red Alert platforms
I am Chinese. QQ:2061678729


If you need to use my other voxel models, you can communicate with me privately. These voxels are completely free and low threshold open to any kind and friendly person. I am very willing to make my voxels used by excellent projects.

There are many voxels that were supposed to be publicly available before, but now they have not been made public by me. This is because people on the "Lanbo Play" platform illegally stole them on the PPM website and used them to make profits! I am very angry about their behavior, so many things are no longer publicly available.

If you want to know clearly which other works I have available for use, here is a website.
https://bbs.ra2diy.com/home.php?mod=space&uid=17484



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Last edited by Reincar on Sat Jun 22, 2024 11:12 pm; edited 2 times in total

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Reincar
Combat Engineer


Joined: 14 Dec 2022

PostPosted: Mon Dec 18, 2023 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The optimized new version



The effect of this modification is pretty good, isn't it
(At least its chassis doesn't look like my Messiah tank anymore. lol)



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Last edited by Reincar on Sun Jun 23, 2024 1:30 am; edited 1 time in total

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Fri Dec 29, 2023 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 29, 2023 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Dec 30, 2023 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Firefox now comes with a translation option in the URL bar too.

_________________



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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Sat Jan 06, 2024 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Quote:
If you want to know clearly which other works I have available for use, here is a website.

https://bbs.ra2diy.com/home.php?mod=space&uid=17484

There is nothing there except a bunch chinese links and no units.
I don't understand chinese


because you need to create an account since this is a chinese only Modding site.

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southfar_2
Medic


Joined: 17 Jun 2023

PostPosted: Sun Jan 07, 2024 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope one of these days Ares/Phobos/Kratos/whatever-is-next will add some customizable, or voxel canvas based, hitbox option to the engine. It's really getting to the point where we can't make full use of the potential of artwork (in terms of size and detail), because it's unusable in-game. This is such an example (not to mention that screenshot-only Yuri Apoc). At least this one is mostly built vertically, so there is no real gameplay incongruence, because few things would move within the space occupied by the turret anyway.

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