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Evolutions: Real Time Strategies Evolved - Progress, Challenges, and Exciting Collaborations!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 16, 2023 9:02 pm    Post subject:  Evolutions: Real Time Strategies Evolved - Progress, Challenges, and Exciting Collaborations!
Subject description: Evolving with the help of Cortana!
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Howdy! The team from Evolutions: Real Time Strategies Evolved has recently just shared some of their progress. Evolutions: Real Time Strategies Evolved is a modification for Command and Conquer 3: Tiberium Wars that brings a bit of a fan perspective of the Halo universe. It features epic ground and air warfare on a massive scale. The player can fight as the Covenant or the UNSC in epic battles based on iconic Halo locales. Here is the official announcement from Evolutions: Real Time Strategies Evolved:

Quote:







Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint Games and unveiled our renowned mod, Sins of the Prophets. Fast forward to the present, and we're thrilled to share the latest developments on our ongoing project, Evolutions, and introduce the exciting addition of Far Isle.




(UNSC Hornet and Pelican render, from Far Isle)






The Evolutions Odyssey: Unraveling the Mysteries
In 2020, we were on the brink of releasing Evolutions when internal testing revealed a significant hurdle – crashes occurring approximately 10 minutes into gameplay. Undaunted, we decided to overhaul the code from scratch, prioritizing robustness and stability.

Behind the Scenes: AI Testing and Quality Assurance
To ensure a seamless gaming experience, we've rigorously tested various scenarios, including AI vs AI (UNSC vs UNSC, Covenant vs Covenant, and UNSC vs Covenant) and Player vs AI. Our commitment to excellence extends to testing different difficulty levels and AI behavior modes, such as Steamroller and Turtle behavior.

Crafting a Unified Experience
With the introduction of Far Isle, our new Halo-themed mod for ARMA, we took the opportunity to create a universal UNSC vehicle material. This material now serves as the foundation for all our UNSC vehicle assets, with even lower quality models like the Warthog and Scorpion tank receiving meticulous re-modeling and texturing.




(Texture's before the universal material)






(Textures's using the current universal material)

(click the image for higher quality)



Mastering Textures: A Game-Changing Approach
Our dedication to optimization led us to revamp the UV maps of older models. Take the Mantis, for instance, which previously utilized three separate UV maps. By consolidating them into a single map, we've not only improved visual fidelity but also tackled memory constraints, crucial for seamless gameplay within the limitations of Command and Conquer 3: Tiberium Wars.







(click the image for higher quality)






The Road to Release: Particle Polishing and Balance Calibration
As we inch closer to our first release, the finishing touches involve perfecting particles and fine-tuning the game balance. Although destruction animations and debris models are currently pending, rest assured, we're committed to delivering a polished product without compromising on quality.



Meet Our Collaborator: JumperScape
Exciting news on the collaboration front! JumperScape, renowned for breathing life into innovative ideas, is assisting us with top-notch voice acting. Their impressive portfolio includes The Library, TERMINALS, Tarkov: A Halo Story, and more.






Stay tuned for more updates and exciting announcements. Together, let's shape the future of gaming!


For further information about Evolutions: Real Time Strategies Evolved, visit the Evolutions: Real Time Strategies Evolved. And that's all for now!


Key Words: #News #TiberiumWars #EvolutionsRTSE 

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