Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Dec 23, 2023 10:13 am Post subject:
Dawn of the Tiberium Age Version 11.2.0 is out!
Subject description: It is Christmas times and we've got a present for ya!
One vision, one purpose! Dawn of the Tiberium Age 11.2.0 is the most recent release of Dawn of the Tiberium Age's team. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the official words about Dawn of the Tiberium Age 11.2.0:
Quote:
Version 11.2.0: Released: Dec 22, 2023
Added: New multiplayer map: "The Hideout" (Credits: Rampastring).
Added: Transitions to allow the "Platform LAT" terrain to be placed on grass (Credits: Rampastring, Bittah Commander).
Added: A Platform-on-platform tile-set, including bridge-over-platform and bridge-over-bridge tiles (Credits: Rampastring, Bittah Commander).
Changed: Bases with low power no longer receive tiny amounts of damage over time in Enhanced mode.
Changed: Minigunners that are promoted to elite now increase their DPS by 51% instead of 156%, and their range increases by half a cell instead of a full cell.
Changed: The Laser Fence Post's HP has been decreased by 40%.
Changed: After capturing and toggling the power of the Missile Silo on the "Heart Attack" multiplayer map, the first missile launch will be delayed by about 10 seconds to give players time to pick a target (Credits: Rampastring, Bittah Commander).
Changed: The Sea Shadow's missiles now fly in an arc and split up above the target (Credits: Rampastring, Bittah Commander).
Changed: The Soviet Flamethrower Infantry now do 34% less damage against infantry, which makes them require two fireballs to kill most infantry instead of 1.
Fixed: Naval Yards can now use rally points (Credits: Rampastring).
Fixed: The "Type Select" hotkey will now select all TD or RA harvesters, regardless of whether they came with a refinery or were built separately (Credits: Rampastring, Rampastring, Bittah Commander).
Fixed: The spawn locations of the Chrono Tank's missiles didn't fully match the positions of the missile launchers (Credits: Rampastring, Bittah Commander).
Fixed: Nod wasn't able to build the Rocket Launcher in classic mode when Ships were enabled.
Fixed: Units were able to move over one of the rivers on the "Cool Down" multiplayer map (Credits: Rampastring).
Fixed: The Soviet War Factory no longer overlaps trees that are positioned in front of it (Credits: Rampastring, Bittah Commander).
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