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Zero-K v1.11.12.4 - Blastwing Split
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 24, 2023 9:36 pm    Post subject:  Zero-K v1.11.12.4 - Blastwing Split
Subject description: !split the community to give them a !chance to have !fun
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Hi everyone! Zero-K has been recently improved with the release of Zero-K v1.11.12.4. For those unaware of what is being written here, Zero-K is a free and open-source real-time strategy game that uses the Spring game engine. There is only one faction with 100+ varied units with unique abilities. It has physically simulated units and projectiles, and it allows terrain manipulation in battle. It has a single-player campaign, a challenging, non-cheating AI, multiplayer 1v1 - 16v16, FFA, and coop, and a multiplayer online campaign. Here is the official announcement from Zero-K's staff about Zero-K v1.11.12.4:

The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. There is also an overdue Corsair buff and tweaks to make Disco Rave Party less fiddly. The big feature is a command to split large autohosts with many waiting players, so everyone gets a game, and the big graphics update is darker, faster, and better looking "terrain" beyond the edge of the map.


Blastwing gained more damage than it needed to in the recent rework.
  • Health 100 -> 80
  • Speed reduced by 5%, which also reduces bomb toss range.
  • Damage 320 -> 300 -> 280 -> 250
  • Burn time 24s -> 14s -> 12s

Corsair is even better against Hunter and can stand up to Siren.
  • Health 1350 -> 1500
  • Speed 81 -> 90
  • Range 293 -> 300
  • Spread 1500 -> 2500
  • Damage increased by 18%

Disco Rave Party no longer innately loses spin while turning.
  • Instead, DRP now turns slower at high spin. The penalty ramps up from none at 50% spin to 3x slower at 100% spin.
  • DRP now has unit AI that voluntarily reduces spin to turn faster. The AI optimizes for the time taken to turn and then spin back up to 100%.
  • Reduced maximum turn rate by 25% to compensate and to make the optimization work out.
  • This DRP should be much easier to control since it will spin up to a high minimum and stay there unless large turns are required. Minor shifts such as radar wobble no longer reduce spin.
  • Advanced DRP users also have more options. A 90-degree order can be issued to make DRP turn ASAP, or an Alt+Ctrl+Shift attack can be used to drag 1-shot orders to walk slowly through the enemy base if punctuality is not a priority.

Waiting List Split

A new command, !split, is now available in large teams autohosts.
  • Anyone can do a !split when at least 40 players are waiting (so at least 8 are on the waiting list).
  • The command sends 40% of the lobby to a new autohost, so everyone has a chance to play.
  • The top-rated players are sent to the new host to give everyone more evenly balanced games.
  • The uneven split is an experiment. Experience suggests it will create more games. Send feedback.
  • Everyone needs the update for this to work smoothly, so the first day may be rough if players don't restart to get the update.

  • Added Battle Value Tracker, a widget that tracks kills and losses in engagements as they happen (thanks, citrine). It was useful for Blastwing. Enable under Settings/Interface/Battle Value Tracker.
  • Reworked the off-map terrain. It is now a dark, opaque grid of uniform squares that match the resolution of the terrain rather than a stretched texture. It also costs less performance.
  • Language can be overridden locally by copying files from the repository to LuaUI/Configs/lang.
  • Added minimap preview tooltip.
  • Enabled https for all external links.
  • Update Italian, Polish, and Chinese/Taiwanese translations.
  • Brightened first ally blue (in a previous patch).
  • Improved thermite and flamethrower effects (in a previous patch).

  • Fixed various issues with Blastwing having trouble finding a place to land.
  • Fixed Blastwing overshooting when told to attack something at the base of a cliff.
  • Odin can no longer fire without ammo while touching down or sitting on a rearm pad.
  • Cerberus now aims even when its current muzzle position is blocked.
  • Reduced Cerberus and Lucifer hit volume sizes to keep them within their footprints.
  • Lobster throw indicator no longer highlights structures and aircraft.
  • Fixed Raise tooltip values for blocking vehicles and bots and tweaked Alt snap to match.
  • Removed Odin's redundant reload bar for its shield cluster.
  • Fixed invalid events in the action tracking camera.
  • Particularly quick double-click-drag selections no longer ignore selection rank.

If you are curious about Zero-K, visit the Official Website, and Forums to obtain further information about it. Zero-K is available for download Here. And that's all regarding Zero-K for now. Stay tuned at PPM for more news about Zero-K!

Key Words: #News #Release #Spring #ZeroK 


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