Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Dec 28, 2023 5:32 am Post subject:
C&C Reloaded 2.5.1 has been released!
Subject description: If you think that 6 factions was not enough, beware: C.A.B.A.L will be online. Preparations are in order!
Are you picking this up? Good! C&C Reloaded 2.5.1 has been posted by FS-21 recently, one day after the release of a major version 2.5.0. For your information, C&C Reloaded is a classic modification that brings together the Tiberian Sun and Red Alert 2 factions into Red Alert 2: Yuri's Revenge with Ares and Phobos. Here are the official words about C&C Reloaded 2.5.1 and 2.5.0:
Quote:
Version 2.5.1 (minor update) - 2023/12/27
- Fix a prerequisite mistake with resource silos in the Unholy Alliance.
- Fix a graphic bug with resources when the RA2 silos were full.
- Fix strings of Resource silos.
- Fix the deploy animation palette of the Tank Bunker in TS Temperate terrain.
Version 2.5.0 (major release) - Released, 2023/12/26 - GLOBAL CHANGES -
- Updated CnC-DDraw to v6.0.
- New unofficial Yuri campaign with 13 missions called "Yuri Resurgence" (Original author: Concolor1).
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- English YR subtitles fixes (by Sayedmamdouh).
- Now cannon weapons (usually fired by tanks) work like in Red Alert 1. This means that the units in movement will have less chance of being hit by a cannon projectile.
- Self-healing starts 30 seconds after leaving the combat instead of 15 seconds.
- Secret Lab unit removed: Devout. It will be the basic anti-infantry soldier for the future CABAL faction.
- Secret Lab unit removed: Ascended. It will be the basic anti-air soldier for the future CABAL faction.
- Now, Nod's Venom & Yuri's Overlord has the passenger targeting independent of the vehicles.
- Now, Service Depot repair effect around the structure can remove Terror Drones.
- Now, MCVs won't be picked in the massive units selection.
- Removed the "Multiple factory" penalty on aircraft and flying units. Now, air unit production can be sped up like the ground units (Vanilla YR behavior).
- Aircraft strength changes:
· Aircraft with a -25% strength: Harrier, Black Eagle, Soviet Mig, Stealth Bomber, Chaos Bomber, Icarus Fighter, Carryall, Banshee Fighter, Orca Bomber, Orca Fighter, Classic Orca, Spy Plane, Dreadnought Missiles, Boomer Missiles, Aircraft Hornets, Harpy.
· Aircraft with -50 HP: A-10 Warthog, Soviet Mig (from Boris air-strike), Cargo/Paradrop planes.
- "Silos" game option re-enabled & fixed some issues. Harvested resources are stored like in the Tiberian Sun, and the harvester will have to wait some seconds until it can drop the cargo.
- Service Depot's repair area around the structure heals 2 points instead of 1.
- Removed Global unit creation voice. Now only can be heard by the owner.
- Updated Russian language.
- ALLIES CHANGES -
- Allied Prism tank weapon charge reduced by 66%.
- The Allied Prism tank elite weapon is fired without a weapon charge (like in the original RA2 game).
- Allied Chrono Miner strength from 1000 to 800.
- Updated some EVA voices related to TS stuff.
- Allied Mobile Gap Generator speed from 6 to 4.
- SOVIETS CHANGES -
- Now, Soviet MiG can attack flying aircraft (like Black Eagles).
- Soviet Cloning Vats health values for new soldiers: 40%-60% (before 25%-50%).
- Soviet Siege Chopper strength (in the air) from 300 to 200.
- Soviet War Miner strength from 1000 to 800.
- Now, Tesla Tower targets random enemies inside the attack range. This makes it unique compared to the Tesla Coil, which is focused on only one target.
- Now, Iron Curtain will make invulnerable all cyborgs & the Heavy Tesla Trooper.
- Updated some Sofia EVA voices related to TS stuff.
- Heavy Tesla Trooper max self-heal percentages from (Rookie, Veteran, Elite) "25%,50%,100%" to "50%,75%,100%".
- YURI CHANGES -
- Yuri Clone cost from 800 to 1200 credits.
- Yuri Clone strength from 100 to 90.
- Now, Evolved Yuri is amphibious.
- Evolved Yuri's strength from 125 to 115.
- Yuri Cloning Vats health values for new soldiers: 75%-100% (before 50%-75%).
- Removed mind control delay for Yuri clones.
- Yuri Harvester's strength from 1150 to 900.
- Now the Evolved Brute isn't buildable (this unit appears after an upgrade not available in this release!).
- Genetic Mutator can now affect non-upgraded (grey) Brutes.
- Updated some Yuri EVA voices related to TS stuff.
- Yuri Disk weapon's rate of fire from 90 (6 sec) to 100 (~6.66 sec).
- GDI CHANGES -
- GDI Titan now uses a visible projectile.
- Carryall strength from 175 to 150.
- Fix: GDI Artemis missiles weren't intercepted by Venoms.
- GDI Harvester strength from 1300 to 900.
- Fixed GDI Refinery smoke animation locations when the harvester drops the resources.
- Updated some GDI EVA voices related to RA2 stuff.
- GDI Jumpjet weapon damage from 19(x2) to 20(x2).
- Fixed the GDI radar animation when the structure was heavily damaged.
- NOD CHANGES -
- Added Nod Avatar to the alternative Nod tech tree.
- Removed the Nod Centurion from the Nod tech tree. It will be a CABAL unit.
- Nod Beam Cannon Anti-Air minimum range from 9 to 4.5.
- Nod Stealth Tank (ground) weapon damage from 37 to 40 (50 to 54 when elite).
- Nod Harvester strength from 1300 to 900.
- Nod Stealth Harvester strength from 690 to 600.
- Added three research/upgrades in the sidebar bar for improving Nod Avatars:
· Laser Beam: An uninterrupted weak laser will be fired in addition to the main weapon. (Cost: 10.000$, Research countdown: 10:00).
· Flame Gun: Flamethrower weapon with short range that can affect multiple targets, but it won't affect allies. (Cost: 10.000$, Research countdown: 10:00).
· Stealth generator/detector: When standing without doing anything, it will be cloaked & it can detect nearby hidden enemies. Moreover, the unit receives +50 HP (Cost: 10.000$, Research countdown: 10:00).
- Fixed Nod Refinery smoke animation locations when the harvester drops the resources.
- Updated some CABAL EVA voices related to RA2 stuff.
- Nod mobile Stealth Generator costs from 2500 to 2000.
- Nod mobile Stealth Generator radius from 5 to 6 cells.
- Nod Mobile Stealth Generator speed from 6 to 4.
- Nod Stealth Generator is available in the Tech Center tech tree in multiplayer games.
- Nod Stealth Generator used in multiplayer games won't be capable of cloaking itself like the mobile version.
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