Posted: Mon Jan 08, 2024 10:11 pm Post subject:
C&C World-Altering Editor now officially supports Yuri's Revenge!
The C&C World-Altering Editor (WAE) is a new open-source map editor to replace FinalSun and FinalAlert 2.
It has been in use for some time in other parts of the community, first in Dawn of the Tiberium Age, and then Tiberian Sun.
After our first official TS-supporting release in last August, we've been working on features necessary for Yuri's Revenge support, and we've now reached the point where the editor can act as a full replacement for FinalAlert 2 - assuming there's no serious bugs, of course.
This is only a first implementation of proper Yuri's Revenge support and so there might be bugs. If you encounter any, please report them and we will fix them for the next release!
Editor crashes loading Mod Mixes, I assume because it's taking ages to load everything?
Cutting down to just the TX loads fine, but it's when I add my graphics mixes the game throws a fit. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Voxel support ended up being surprisingly quick to implement for ZivDero, which means we have another release! This time with support for rendering voxels and massively lower VRAM use.
Excellent. Editor loads all my graphics pretty quickly and with few issues.
Graphics with custom Palettes don't display correctly, despite the editor insisting on them when loading, and loading of YRM/YRO/MPR files would be nice too, as the editor only seems to want to read .MAP files at the moment. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
loading of YRM/YRO/MPR files would be nice too, as the editor only seems to want to read .MAP files at the moment.
If you click on "Browse" the editor should display YRM and MPR files as well. We'll also bring that functionality to the main menu's file browser at a later point though.
So great to see! I bounce around between like 50 different projects at a time but my current obsession is with a YR mod. The voxel support is also nice. QUICK_EDIT
Good job! But i am not sure where to find these two basic functions.
First, how to delete bridge?
And, how to set spawn points for players?
Additionally, can we actually "move" the visible area window in minamap? It seems that we can only click here and there. QUICK_EDIT
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