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Vxl normals question
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Jan 09, 2024 2:17 am    Post subject:  Vxl normals question Reply with quote  Mark this post and the followings unread

I think the answer is no but I figured I ask.
Is there a way to disable vxl normals in the file or in the rules? I thought there was a tag for it but I might have forgotten. A vxl projectile I made gets too dark sometimes depending on the facings I guess? and I tried making the the top part of the voxel to be white but the vxl turns very dark sometimes Im assuming depending on the facing. Any tips or tricks?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jan 09, 2024 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

You can cover the whole vxl in the upward facing normal to keep the colour bright and consistent, but you will probably lose some detail.

The normals shouldn't change the colour that much tho, pure white espeshialy. Can you post a image of projectile.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Jan 09, 2024 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool. You mean like this? Detail does not matter, Its literally just a stripe for a tracer projectile.



Screenshot 2024-01-08 191708.png
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Screenshot 2024-01-08 191708.png



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jan 09, 2024 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

232 is the only option.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Jan 09, 2024 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

is that like the longitude or latitude value?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jan 09, 2024 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

For a simple line you could instead use an invisible projectile with UseLineTrail=.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Wed Jan 10, 2024 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea I know about that trick idk personally the tracer effect drawing is too long and having the LineTrailColorDecrement= > 136 ish starts to look too faded and hard to see on certain lighting conditions.
I started messing around with this voxel because of curiosity to see what I could come up with and after many trials and errors I came up with this.
Not sure if its because I am forcing it to be rendered down to 5% from original size but it doesnt render very well in game.
It needs to be around 25% ish to actually start showing the correct shape in game..



Screenshot 2024-01-09 175921.png
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