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My First Voxel (Real) Voxel! :)
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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Apr 10, 2005 7:21 am    Post subject:  My First Voxel (Real) Voxel! :) Reply with quote  Mark this post and the followings unread

Well, this is pretty much my first real voxel. I just used 3ds2vxl with a tank I made a while ago. The results are... Kinda ugly, to be honest. I mean, at first I made a giant tank, like a thousand voxels long, but then I made this one, a tenth of the size.



First Tank.gif
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First Tank.gif



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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Sun Apr 10, 2005 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

it aint that bad, the only major fault i see is the turrets to small for the barrel.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Apr 10, 2005 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

and a tank should be no more than about 70-80 voxels long...

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Sun Apr 10, 2005 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tanks should be 60 to 100 voxels long, and smaller planes should be 70 to 110 voxels long. You can make ships and big bombers up to about 220 in length (as a guide).
255x255x255 is the max size for any voxel btw, but these dimensions apply to a sphere; if you make a big boxy tank with these sizes, it will clip itself ingame (which looks very odd, I can tell you!).

I think it looks like a pretty good tank, though that shade of green is likely to be very garish ingame. Certainly, for a first attempt I think it is very good.

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Apr 10, 2005 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, greens and browns seem to become really bright when converting... Sad

Anyways, this is the same tank with more deserty textures.



SandCamo Tank.gif
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SandCamo Tank.gif



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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Apr 10, 2005 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesnt look too bad, but it does look more like a toy, than a tank,  with the small turret, but as a voxel its pretty good.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 11, 2005 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

damn, i like it! Smile

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 11, 2005 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

the problem here is the turret it looks stupidly small.


your tank



a real tank


a tank made by me (minus the turret that was edited from the challenger tank by chiz i think it is)

youl notice the bigg difference in turret size in relation to the body aswell as how tall the body is.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Mon Apr 11, 2005 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, a small tank turret is likely to be the shape of things to come Ackron...

The current thinking is along two lines:

1) Small, unmanned turret, with all the crew in the main hull. This lowers the profile of the tank, makes the turret harder to hit/immobilise and means that there is room to store all the main gun ammo in the turret (so that if it is set off by accident, it won't be inside the hull with the crew). This also means that the crew are much better protected. The Russians are especially keen on this idea, and various rumours and mock-up tanks have surfaced.

2) No turret at all. Having a gun on a turret means that you need to turn it to engage an enemy. If you are presented with more than one target, the turret needs to be reset and the gun resighted. If instead of a gun on a turret there is a vertically-orientated "missile rack" in the tank, the missiles can fire straight at the target without needing to turn anything. Multiple targets could also be set in a fraction of the time, as the sights don't need readjusting either. Other advantages of this system are that weight is reduced (no need for the heavy turret movement mechanisms and motors) and profile is significantly reduced. Furthermore, it may even be possible for such a unit's weapon to be targeted by persons outside the tank and even the field of battle, which would reduce the number of crew who's lives are risked in each tank. This is one of the possible Future Combat Systems (FCSs) that is being considered by the US.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 11, 2005 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes but a tiny turret with a massive barrel that points everso slightly up? doubt it

i also like the verticle launch idea....

and it makes a good apc without the gun methinks...

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Mon Apr 11, 2005 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've attached a pic of what the Russian tank is projected to look like. The barrel calibre is estimated to be at least 135mm, and some sources even claim 150-odd milimetres. This compares to the current 125mm Soviet and 120mm Western calibres currently employed.
And your description of "a tiny turret with a massive barrel that points ever so slightly up" is exactly what current Soviet MBTs look like!

Here is a link to the No-Line-Of-Sight Vertical Launch System that I was referring to. The US plan is to equip some of their FCSs with these.



T-95_0.jpg
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T-95_0.jpg



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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 11, 2005 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

ive seen that exact page before it seems like a perfectly good idea.

and that tank looks perfectly accpetable as the turret dosent look like it wont break if it attempts to move the gun.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 11, 2005 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

i LOVE the base,but as everybody else said,the turret is too small,unless you are going for  an Artillery-class unit,then the body is too big.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Apr 12, 2005 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments. As for the turret, here's a version with a more conventional turret. Tell me what you think.



Conventional Turret.gif
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Conventional Turret.gif



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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Tue Apr 12, 2005 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

That's very nice. Was the texturing done in your 3D app, or with a vxl editor?

I really love the way it looks so boxy & fat. A *slightly* thicker barrel would make sense though, I think.

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Wed Apr 13, 2005 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

major gilbear, your picking hairs matey, that russian tank is perfect for the way it's designed that tank has had so much money put into it's project that the shape of every single part of it is designed to hold that up, if anything we're milimeters out it would fall apart...

his voxel could never withstand firing that gun, and the sheer shape of the tank shows that...

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Apr 13, 2005 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

mavrick wrote:
major gilbear, your picking hairs matey...


Whatever you think, you clearly know more than me  Rolling Eyes

Also, many things in modern tanks are possible due to new materials and new techniques. I see no reason for the small turret to be a huge problem unless it is supposed to be for a mod set withing the "real world" in the last 60 years.

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Fri Apr 22, 2005 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

oh no, but just the way the tank drops down at the back, shows no support...

but your right, who needs realism when u have act of war.

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