Posted: Sun Apr 10, 2005 7:21 am Post subject:
My First Voxel (Real) Voxel! :)
Well, this is pretty much my first real voxel. I just used 3ds2vxl with a tank I made a while ago. The results are... Kinda ugly, to be honest. I mean, at first I made a giant tank, like a thousand voxels long, but then I made this one, a tenth of the size.
Tanks should be 60 to 100 voxels long, and smaller planes should be 70 to 110 voxels long. You can make ships and big bombers up to about 220 in length (as a guide).
255x255x255 is the max size for any voxel btw, but these dimensions apply to a sphere; if you make a big boxy tank with these sizes, it will clip itself ingame (which looks very odd, I can tell you!).
I think it looks like a pretty good tank, though that shade of green is likely to be very garish ingame. Certainly, for a first attempt I think it is very good. QUICK_EDIT
It doesnt look too bad, but it does look more like a toy, than a tank, with the small turret, but as a voxel its pretty good. _________________ Delirium.. QUICK_EDIT
Actually, a small tank turret is likely to be the shape of things to come Ackron...
The current thinking is along two lines:
1) Small, unmanned turret, with all the crew in the main hull. This lowers the profile of the tank, makes the turret harder to hit/immobilise and means that there is room to store all the main gun ammo in the turret (so that if it is set off by accident, it won't be inside the hull with the crew). This also means that the crew are much better protected. The Russians are especially keen on this idea, and various rumours and mock-up tanks have surfaced.
2) No turret at all. Having a gun on a turret means that you need to turn it to engage an enemy. If you are presented with more than one target, the turret needs to be reset and the gun resighted. If instead of a gun on a turret there is a vertically-orientated "missile rack" in the tank, the missiles can fire straight at the target without needing to turn anything. Multiple targets could also be set in a fraction of the time, as the sights don't need readjusting either. Other advantages of this system are that weight is reduced (no need for the heavy turret movement mechanisms and motors) and profile is significantly reduced. Furthermore, it may even be possible for such a unit's weapon to be targeted by persons outside the tank and even the field of battle, which would reduce the number of crew who's lives are risked in each tank. This is one of the possible Future Combat Systems (FCSs) that is being considered by the US. QUICK_EDIT
I've attached a pic of what the Russian tank is projected to look like. The barrel calibre is estimated to be at least 135mm, and some sources even claim 150-odd milimetres. This compares to the current 125mm Soviet and 120mm Western calibres currently employed.
And your description of "a tiny turret with a massive barrel that points ever so slightly up" is exactly what current Soviet MBTs look like!
Here is a link to the No-Line-Of-Sight Vertical Launch System that I was referring to. The US plan is to equip some of their FCSs with these.
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Apr 11, 2005 11:09 pm Post subject:
i LOVE the base,but as everybody else said,the turret is too small,unless you are going for an Artillery-class unit,then the body is too big. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
major gilbear, your picking hairs matey, that russian tank is perfect for the way it's designed that tank has had so much money put into it's project that the shape of every single part of it is designed to hold that up, if anything we're milimeters out it would fall apart...
his voxel could never withstand firing that gun, and the sheer shape of the tank shows that... QUICK_EDIT
Also, many things in modern tanks are possible due to new materials and new techniques. I see no reason for the small turret to be a huge problem unless it is supposed to be for a mod set withing the "real world" in the last 60 years. QUICK_EDIT
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