Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jan 20, 2024 7:54 pm Post subject:
Tiberian Sun: Reborn 2.0.2.2 has been released!
Subject description: There shall be no drunk harvester driver with a bad driver license who gets stuck in the refinery this time!
Hello everyone! W3D Hub, the developers of Tiberian Sun: Reborn, has published Tiberian Sun: Reborn 2.0.2.2 moments ago. For those unfamiliar with it, Tiberian Sun: Reborn is a first-person shooter game that uses Command & Conquer Renegade engine, and it recreates the Command & Conquer: Tiberian Sun universe as FPS. The changes from Tiberian Sun: Reborn 2.0.2.2 were announced with the following words:
Quote:
TSR Patch 2.0.2.2
General:
- Misc fixes.
Chameleon Spy:
- Stealth Range Increased 0->100 (his shimmer is now visible at range if you look closely)
Mobile EMP:
- Debuff Modifiers now reset duration when re-applied, rather than no effect
- Weapon Turn Speed Increased 40->80
- Weapon Tilt Speed Increased 40->60
- Weapon Yaw Speed Increased 40->60
- Weapon Min Turn Angle Increased 110->140, Can turn to the Right More
- Projectile Velocity Increased 42->100
- Projectile Range Decreased 190->160
- Projectile Gravity Increased 1.1->3.0
- Projectile Extension X,Y,Z Increased 0.5->1.0
Mammoth Mk II:
- Speed has been flattened to 5 m/s.
Attack Cycle:
- Damage Reduced 52->50
Cyborg Reaper:
- Bots only shoot rockets at infantry now instead of only webs.
- Reaper Web Modifier now resets duration on re-application.
Orca Fighter:
- CTOL Aileron Gain Increased 4.0->5.0
- VTOL Max Roll Increased 13.5->25.0
- VTOL Pitch Gain Increased 25->30
- VTOL Roll Dampening Increased 10.0->13.5
- VTOL Max Yaw Velocity Increased 60->95
- Damage Increased 60->85
- Rate of Fire Increased 2.65->6.0
- Burst Max Added to 2
- Slight Random Tracking added
- Reload Speed Increased 3.0->0.95
- Magazine Size Decreased 8->2, Total Missiles Same
Harpy:
- Magazine Size Decreased 150->100
- Total Magazine Size Increased 150->200
- Health Increased 450->500
Refinery:
- Removed collision from a small part of the front overhang, which lets the harvester in more easily (this fixes the harvester stuck issue for GDI on TaintedLegacy).
Nod Service Depot:
- Removed fences.
- Added collision to the holes where the arms come out, which should reduce vehicle stickiness here.
TS_Anchorage:
- Adjusted out of bounds area at the cliff behind the Nod base, which should fix players getting stuck in the water behind the cliff.
TS_Cliffs:
- Tweaked infantry paths to flow better as a fighting space.
- Fixed odd texture issues at the GDI Tunnel entrance.
TS_Dam:
- Added better texture blending, hedgehogs, and vehicle blockers around the small infantry tunnel entrances in front of the bases.
TS_Field:
- Fixed stuck location outside of Nod base front.
- Removed ramps going up the middle cliffs at the back of each base up to the top of the waterfall.
- Moved a Nod Laser closer to the infantry tunnel behind the Nod War Factory.
- Moved a Vulcan Tower closer to the GDI Power Plant infantry tunnel.
- Added base defences to both base's side front entrances.
TS_GrandCanyon:
- Fixed floating props at the back of the GDI base.
TS_Snow
- Adjusted visuals of a puddle near the Nod base, and extended the underwater terrain out of bounds at the GDI base.
TaintedLegacy:
- Added a ramp to the hill in front of the Nod base.
- Shrank the soft map boundary and added a hard boundary to the outer edge. This allows harvester reinforcements to survive the journey.
- The incorrectly set blue and red tiberium surface types have been fixed.
- Extended the GDI walls to the cliff on the NE side of the base.
- Fixed a seam outside the GDI base.
TS_Tiber
- Fixed a terrain seam next to the Hand of Nod.
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