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Game is crashing on M1 mac (running parallels) on newer versions (11+)
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amirghm
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PostPosted: Wed Jan 24, 2024 4:46 pm    Post subject:  Game is crashing on M1 mac (running parallels) on newer versions (11+) Reply with quote  Mark this post and the followings unread

I'm a very old player of DTA, recently I upgraded the client version to 11.2.0 and found out game cannot run, it shows the game once loaded but after maybe less than a second the game is crashing and back to the mainmenu with no messages.

The issue is not related to the renderer as I checked all of them and can see at least one frame of fully loaded game.

I installed an older version and seems the older versions are working fine.

what is the issue?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Wed Jan 24, 2024 7:26 pm    Post subject: Re: Game is crashing on M1 mac (running parallels) on newer versions (11+) Reply with quote  Mark this post and the followings unread

amirghm wrote:
I installed an older version and seems the older versions are working fine.


Which older version is it that works for you? Can you narrow it down to see how far you need to go back? It'd help us track down which change could be responsible.

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PostPosted: Thu Jan 25, 2024 9:34 am    Post subject: Re: Game is crashing on M1 mac (running parallels) on newer versions (11+) Reply with quote  Mark this post and the followings unread

^Rampastein wrote:
amirghm wrote:
I installed an older version and seems the older versions are working fine.


Which older version is it that works for you? Can you narrow it down to see how far you need to go back? It'd help us track down which change could be responsible.



I tested last night, and right after version 11.0+ the game started crashing with no error. I think it might be related to the new AI system added.

I played one version before 11 (10.0.1_Movies) last night and all was good with it.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jan 28, 2024 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm. There is one change in our custom Vinifera build in version 11 that I believe can be behind this.

I compiled a custom Vinifera build without the change and attached it below. You could try unzipping the attached zip to your DTA directory, overwriting the original files.

For anyone curious about source code (Vinifera is GPL'd), it is equal to current dta-changes branch on my GitHub, with crt_hooks.cpp lines 159 and 160 commented out.

Sorry for the delayed response.



Vinifera_DTA_Test.zip
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 Filename:  Vinifera_DTA_Test.zip
 Filesize:  3.41 MB
 Downloaded:  2 Time(s)


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PostPosted: Sun Jan 28, 2024 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

^Rampastein wrote:
Hmm. There is one change in our custom Vinifera build in version 11 that I believe can be behind this.

I compiled a custom Vinifera build without the change and attached it below. You could try unzipping the attached zip to your DTA directory, overwriting the original files.

For anyone curious about source code (Vinifera is GPL'd), it is equal to current dta-changes branch on my GitHub, with crt_hooks.cpp lines 159 and 160 commented out.

Sorry for the delayed response.


Wow it worked very well, thanks Smile
I could play with the 11.2.0 with no issues.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jan 28, 2024 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Glad to hear. Not sure if I'll manage to fix this for the next patch (the one I sent you might result in desyncs in multiplayer games), but I'll try.

This does tell me though that when a match has players with ARM-based Macs and players with native Windows systems, there's a higher chance of desyncs than when all players are running Windows natively

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