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Island Alliance [RA2/YR] [2-4]
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D.J Cat
Vehicle Driver


Joined: 28 Dec 2023

PostPosted: Thu Jan 25, 2024 6:57 am    Post subject:  Island Alliance [RA2/YR] [2-4]
Subject description: Classic Map
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This weeks classic map is a rather simple 4 player map with plenty of potential for naval battles.

Its one of my earliest maps, i must have been about 13 when I made it, but I still find it to be pretty fun.

I could "punch up" the detail, but it feels right to release these maps as they were back then.
Would be interesting to know if anyone still has any of these from downloading it from one of the fansites way back in the day.

I've included both the Red Alert 2 and Yuri's versions as they are actually different due to having unique buildings from Yuri's.

Oh yeah, if you want it compatible with cncnet just rename whichever version you prefer into a .map file and copy it into the custom maps folder.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jan 27, 2024 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the main complaint people will have is the uneven benefits of the three buildings on the map, and it would be more fair if all three were derricks.

As I've stated before, my opinion is that the starting locations should be enlarged for easier base building, at the very least the left two positions seem a lot more constrained compared to the right.

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D.J Cat
Vehicle Driver


Joined: 28 Dec 2023

PostPosted: Fri Feb 02, 2024 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree about making sure the base areas are big enough, I will keep that in mind if I make an upgraded version of this map.

I think i could punch this map up pretty good and it wouldn't take too much time, definitely on the agenda.



____

I realized I forgot to include a preview for the Yuri's Revenge version of the map (which came first)

A lot of my early maps were a bit tech building heavy, and I always had a thing for making the maps....fair but not with necessarily the same buildings, so you get to pick your advantage I suppose.

What I liked about this one was that it worked as either a Free For All or a 2 vs 2.
and the 2 vs 2 can be either Left vs Right OR Top vs Bottom.  
And the way you can go round the outside, round the outside with your navy.



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