Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

The time now is Fri Feb 23, 2024 10:04 am
All times are UTC + 0
Mobius Map Editor ( has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 01, 2024 3:15 am    Post subject:  Mobius Map Editor ( has been released!
Subject description: Released few moments ago straight from the cave to the internet jungle!
Reply with quote  Mark this post and the followings unread

Aloha! Nyerguds, the leader of Mobius Map Editor, has recently released Mobius Map Editor ( For those unaware, Mobius Map Editor is the original map editor from the Command & Conquer Remastered Edition, made by Electronic Arts/Petroglyph Studios, with Nyerguds fixes and improvements. It can be used to create maps for the remastered games and the original 1990s Tiberian Dawn and Red Alert 1 games. The changes from Mobius Map Editor ( were announced with the following words:

This new version's main features are support for the modded CnCNet theaters in Classic graphics mode, an "About" screen, and an update-checking function.

All changes:

  • Added support for fan-added theaters available in CnCNet: Snow for TD; Desert, Jungle, Barren, and Cave for RA. These only work in classic mode and if their theater mix files are found in the configured classic files folder.
  • Mouse zoom is now disabled during drag-scroll operations since it invariably messes up the position calculations.
  • Map templates, Smudge, and Overlay are no longer restricted to specific theaters; if the files exist in a theater, they are allowed.
  • Theater-sensitive civilian buildings are no longer restricted to specific theaters; if they exist in a theater, they are allowed. Military buildings, including the theater-sensitive Missile Silo and Pillbox in RA, are always usable, no matter whether the theater has graphics for them.
  • On Interior maps, the "ConvertRaObsoleteClear" logic will now generate spots of passable terrain outside the map border on any point where passable terrain touches the border to allow potential reinforcements to enter the map there.
  • When editing a TD map, the Teamtypes window will no longer show the trigger info label since TD Teamtypes can't have a linked trigger.
  • Added fix for semicolons cutting off briefings in TD, and a warning in RA.
  • The Base and Briefing sections can no longer remain behind as empty sections in the extra ini rules.
  • The Digest section will now also be removed from TD / SS maps.
  • Upgraded the logic to detect missing rules for ant-related objects on RA maps, so it includes the Mandible weapon and checks in triggers too. The check now also goes through the rules files, so when using a rules mod that does define these things, no warnings will be shown.
  • Added config option for the behavior to recolor the classic DOS Einstein to RA95/remastered colors.
  • Added "Info" menu, containing general program info, a link to the GitHub website, and an update check function.
  • Added update check on startup. This option can be turned off using the "CheckUpdatesOnStartup" option in the config file.
  • Fixed the CONC pavement connecting in TD to completely match the way the game does it. There is also an alternate mode available through the parameter "FixConcretePavement", which shows the pavement as it was intended to be if the game's connection logic actually functioned correctly.
  • Renamed RA trigger "Destroyed, Fakes, All..." to "All Fakes Destroyed".
  • Prefixed all RA "Text Trigger" options with the expansion they belong to.
  • Fixed RA's "Auto Base Building..." trigger; its on and off values were switched.
  • All argument lists for trigger Events and Actions that contain a "None" item will now select that by default.
  • The tool window is now always hidden while a dialog is opened.
  • Fixed ampersands not showing in the "Recent Files" menu.
  • Added indicator of line wrap mode in a text dialog.
  • Added [Ctrl]+scrollwheel for going through item lists.
  • Added an "EditorLanguage" option that can be used to change the language of the game text loaded in the editor. The default value is "Auto", which makes it autodetect the language using the system language.
  • Added an option to control the behavior of allowing walls as structures with an owner. Since this is a behavior tweaks option, and those are all enabled by default, it is called "DontAllowWallsAsBuildings".

If you are curious about Mobius Map Editor, visit the Official Website to obtain further information about it. You can grab the latest version of Mobius Map Editor by clicking Here. And that's all for now! Have fun and enjoy Mobius Map Editor!

Key Words: #News #Release #CommandAndConquerRemastered #RedAlertRemastered #CnCRemasteredCollection #TiberianDawn #RedAlert1 #CnCTDRAMapEditor.exe #MobiusMapEditor 


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply

If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.

Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Powered by phpBB © phpBB Group

[ Time: 0.1633s ][ Queries: 11 (0.0087s) ][ Debug on ]