Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Feb 19, 2024 3:14 am Post subject:
Romanov's Vengeance playtest-20240218 is ready for tests!
Subject description: We no longer have a present for ya, my dear flying aircraft!
Howdy! Reinforcements have arrived from Romanov's Vengeance as Romanov's Vengeance playtest-20240218 has been recently published by their crew. For those unaware of what is being written here, Romanov's Vengeance is a game that uses OpenRA engine to recreate the experience from Command & Conquer Red Alert 2: Yuri's Revenge, with a better balance and new logics to make Allies, Soviets, and Yuri become more competitive. The changes from Romanov's Vengeance playtest-20240218 were announced with the following words:
Quote:
Romanov’s Vengeance playtest-20240218 Changelog:
Additions:
Engine:
Updated engine version to the latest development version. There are quite a few additions and fixes stemming from this, but I don’t have a full list of them.
There are probably a few stuff coming from Generals Alpha too, since that mod now uses the same custom engine with Romanov’s Vengeance and Shattered Paradise.
AI:
Can now garrison civilian buildings.
Civilian Props:
Added 7 more flags: Bhutan, Cyprus, Malta, Morocco, Oman, Panama and Slovenia. Moroccan flags are featured on the Sahara Mirage map.
Changes:
Production UI:
The Allied version now has a proper pressed state for the scroll buttons.
Superweapons:
Firing a superweapon under Stealth Generator now reveals them for a short period.
Dolphin/Giant Squid/Mutant Crab:
Now affected by Leaflets, Stealth Generator and Spectre Bullets.
Chronoboost, Propaganda, Death Bombs, and Cash Bounty can now be applied to them.
Fixes:
Color Picker:
Fixed the preview MCVs showing water versions.
Commander’s Powers:
Now has 1 tick build duration, which hopefully should fix the exploit allowing players to select 2 CPs at the start.
Abilities:
Fixed unit/building spawning abilities not working when targeted on civilian building rubble.
Tanya/Crazy Ivan:
Fixed that they could target airborne units to place C4/Dynamites.
Helicopters:
Fixed that they cannot land on Sand on maps with Dune tileset.
Nighthawk Transport:
Fixed AI’s prefilled Nighthawks contain more units than they normally can.
Gatling Cannon:
Fixed that it cannot attack structures on water.
Yuri Statue:
Fixed it, causing crashes on maps with Dune tileset.
Tech Missile Silo:
Fixed the rotated version not working.
Spy:
Fixed non-snow artwork being used when disguised as Tanya/SEAL on a snow map.
Fixed them being targetable by anti-ground weapons while paradropping.
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