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Romanov's Vengeance playtest-20240218 is ready for tests!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 19, 2024 3:14 am    Post subject:  Romanov's Vengeance playtest-20240218 is ready for tests!
Subject description: We no longer have a present for ya, my dear flying aircraft!
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Howdy! Reinforcements have arrived from Romanov's Vengeance as Romanov's Vengeance playtest-20240218 has been recently published by their crew. For those unaware of what is being written here, Romanov's Vengeance is a game that uses OpenRA engine to recreate the experience from Command & Conquer Red Alert 2: Yuri's Revenge, with a better balance and new logics to make Allies, Soviets, and Yuri become more competitive. The changes from Romanov's Vengeance playtest-20240218 were announced with the following words:

Romanov’s Vengeance playtest-20240218 Changelog:


  • Engine:

    • Updated engine version to the latest development version. There are quite a few additions and fixes stemming from this, but I don’t have a full list of them.
    • There are probably a few stuff coming from Generals Alpha too, since that mod now uses the same custom engine with Romanov’s Vengeance and Shattered Paradise.

  • AI:

    • Can now garrison civilian buildings.

  • Civilian Props:

    • Added 7 more flags: Bhutan, Cyprus, Malta, Morocco, Oman, Panama and Slovenia. Moroccan flags are featured on the Sahara Mirage map.


  • Production UI:

    • The Allied version now has a proper pressed state for the scroll buttons.

  • Superweapons:

    • Firing a superweapon under Stealth Generator now reveals them for a short period.

  • Dolphin/Giant Squid/Mutant Crab:

    • Now affected by Leaflets, Stealth Generator and Spectre Bullets.
    • Chronoboost, Propaganda, Death Bombs, and Cash Bounty can now be applied to them.


  • Color Picker:

    • Fixed the preview MCVs showing water versions.

  • Commander’s Powers:

    • Now has 1 tick build duration, which hopefully should fix the exploit allowing players to select 2 CPs at the start.

  • Abilities:

    • Fixed unit/building spawning abilities not working when targeted on civilian building rubble.

  • Tanya/Crazy Ivan:

    • Fixed that they could target airborne units to place C4/Dynamites.

  • Helicopters:

    • Fixed that they cannot land on Sand on maps with Dune tileset.

  • Nighthawk Transport:

    • Fixed AI’s prefilled Nighthawks contain more units than they normally can.

  • Gatling Cannon:

    • Fixed that it cannot attack structures on water.

  • Yuri Statue:

    • Fixed it, causing crashes on maps with Dune tileset.

  • Tech Missile Silo:

    • Fixed the rotated version not working.

  • Spy:

    • Fixed non-snow artwork being used when disguised as Tanya/SEAL on a snow map.
    • Fixed them being targetable by anti-ground weapons while paradropping.

  • Chrono Miner:

    • Fixed unloading animation being cut a bit.

If you are curious about Romanov's Vengeance, visit the ModDB Profile, and Discord Channel to obtain further information about it. Romanov's Vengeance is downloadable at This Address. And that's all for now! Have fun and enjoy Romanov's Vengeance!

Key Words: #News #PlayTest #OpenRA #RomanovsVengeance 


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