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OpenTTD 14.0-RC1 is ready for testing!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 19, 2024 5:21 pm    Post subject:  OpenTTD 14.0-RC1 is ready for testing!
Subject description: The next version will arrive by bus, if the unbunch system works correctly!
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Welcome back, commander! The crew from OpenTTD has recently published OpenTTD 14.0-RC1. For those who are not acquainted with it, OpenTTD is an open-source re-creation of Transport Tycoon Deluxe, a business simulation game where you control a transport company. OpenTTD extends the experience of Transport Tycoon Deluxe with bigger map sizes, customizable artificial intelligence bots, downloadable customizations, ports for several operating systems, support for many languages, etc. Here are the changes and the fun stuff from OpenTTD 14.0-RC1:

Today, we released our first candidate for version 14!
That means we will start to focus on fixing the remaining bugs and stop adding new features.

Thanks to the reports made by many of you, we have already solved many of the issues.
But there might still be a few issues lurking around in this release candidate.
Please share your findings on our issue tracker.

Thanks to our translators, about half of the translations are (nearly) up-to-date.
For the other half, we might need your help with translating.
If your language is missing or has more than a few dozen missing strings, please consider helping to finish your translation.

14.0-RC1 (2024-02-18)
  • Feature: Fully user-configurable number format and abbreviations
  • Add: Show cargo icons on the subsidy list window
  • Add: [Script] GetAirportNumHelipads
  • Change: Show 6 or 2 orientation buttons in the NewGRF road stop picker as appropriate
  • Change: Show cargo icons on the Industry View window
  • Change: Improve performance of finding free pool slots
  • Change: Draw north-side farm fences/hedges/walls on tile edge instead of 1/16th in
  • Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required
  • Change: Store running AI config inside the Company
  • Change: Show speed before destination in vehicle status bar
  • Change: Replace long list of cargo filter buttons with a multi-select dropdown list
  • Change: [Script] Use company randomizer when adding random deviation
  • Fix #12074: Don't allow "part" command for dedicated servers
  • Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty
  • Fix #12050: Add default size, shade, and pin control buttons to the company livery widget
  • Fix #12041: Tarball extraction failing due to incorrect filename
  • Fix #12037: Blurry OpenTTD font on Mac OS
  • Fix #12029: Don't show Sandbox Options in multiplayer
  • Fix #12024: Autoreplace failed news message for trains must go to lead engine
  • Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor
  • Fix #12020: Unbunch and service, if needed, should be mutually exclusive depot order types
  • Fix #12019: Correctly highlight depot unbunch action in dropdown Fix #12014: Remove water when area clearing ship depot (#12030)
  • Fix #11840: Ship pathfinder always returns a valid trackdir if one is available
  • Fix #10983: [AdminPort] Correct order of messages
  • Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines
  • Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active
  • Fix: Shadows of individual character glyphs could be drawn over other characters
  • Fix: Don't invalidate station list on vehicle load/unload
  • Fix: NewGRF roadstops were ignored if only in the default class
  • Fix: Visually also disable vsync when not using HW acceleration
  • Fix: Industry tiles and houses could accept incorrect cargo types
  • Fix: Redraw orders when a station feature is added/removed
  • Fix: For content service, fallback to TCP downloads when HTTP stalls
  • Fix: Don't issue auto-replace failed news message for command test mode
  • Remove: Setting "no_http_content_downloads"

Useful links:

You can learn more about OpenTTD by visiting the Official Website, and Forums. OpenTTD is available for download Here. And that's all for now! Have fun and enjoy OpenTTD!

Key Words: #News #Release #OpenTTD 


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