Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 3:52 am
All times are UTC + 0
Stargate Mod?
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [24 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Apr 12, 2005 5:12 pm    Post subject:  Stargate Mod? Reply with quote  Mark this post and the followings unread

Hello there! Smile Currently, currently I am making a mod, Lost Imperium, but at the same time, Ive seen people do Daleks, TD in TS and many mega cool modifications.

So, from looking on this, it may be cool if I did a Stargate SG-1 mod Very Happy, I want to do something like a total conversion.

This will be based on YR, and races will be the SGC, Ghould and another, but the good part about this is that Stargate has hundreds of races to pick, from Asgard, Toulan, Toak'ra, Rebel Jaffar, but Ill leave that to a poll in future.  Wink

I think I will move to a Stargate mod Smile the heros are easy to do, and there are millions of unitttss! which offer more fun packed laser bullet action. Lost Imperium is still in my head, and perhaps if this mod is done, then i'll look back on Lost Imperium.

_________________

Back to top
View user's profile Send private message Yahoo Messenger Account
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Apr 13, 2005 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

You can't make Stargates without map triggers (or even wih them, I'm not sure).

Back to top
View user's profile Send private message Visit poster's website Skype Account
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Apr 13, 2005 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, it would just be a war on a Planet, for example the Ghould and the Humans are fighting on one planet (as in skirmish), the Stargate may be there as a "protect it" mission, not neccearily working.

Back to top
View user's profile Send private message Yahoo Messenger Account
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Apr 13, 2005 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

could work but i have no idea what kind of weapons and buildings you would want to use

i doon't think this will work out how you think it will

after 3-4 races it will become pretty much lame.......far to many duplicates of units

Back to top
View user's profile Send private message Send e-mail Skype Account
DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Thu Apr 14, 2005 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the MCV Unpack a Stargate, then you build your base from there, getting materials through the stargate. You could also do away with Resource gathering and just make the Stargate provide funds via Oil Derrick Logic, though at an altered rate.

You would need to make alliances of races. Perhaps you could have a Human, Tok'Ra, and Rebel Jaffa Alliance with units from all sides making up the forces but each faction would have their own specilized units. Then you could have a System Lord Alliance, with Everything from Nerti Haktars to Anubis Super Jaffa. This would have to be heavily infantry-based though less emphasis on vehicles and such. You could also throw in the Replicators for good measure.

\\//,DedmanWalkin

_________________
"deth is only the beginning," Imhotep from 'The Mummy'

Back to top
View user's profile Send private message
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Thu Apr 14, 2005 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice idea! Smile

Buildings would be easy to do, we already know about the Ghould defences, the human ones and perhaps some others, also SGC would be easy to make, just replace the marine sounds with that of the TS light infantry to make it sound more marine-like, and the buildings would be camps, outposts, basically they are the heavy punchers of the game, big money but kick ass units like Colonel O'Neill (and the rest of SG-1?).

Ghould would have sides, like Anubis, which has the Anubis Kull Warrior with that mega blaster. Other Ghould are soon to be found out with Rebel Jaffar.

Replicators may be cool ^^, they swarm with numbers, but Ghould would be pants on them (Replicator: love energy weapons Smile Ghould: Noooo!! Sad)

I'm still brainstorming, so any suggestions would be very nice Smile

Back to top
View user's profile Send private message Yahoo Messenger Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Apr 14, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would the Tok'ra not be rather boring? They really aren't there to build armies or anything, since they act more covertly and there aren't that many of them. The main focus should be on the Goa'uld really, perhaps with humans. I always feel as though an RTS game controlling a System Lord or a Goa'uld of some sort would be fantastic fun, especially on a game like Rome: Total War.

For game modes, perhaps you could have a hold out mission, where you must keep a Stargate active for the full 38 minutes for some random reason. It would impose an interesting time limit to put the opposing team under pressure.

Could resource gathering not be kept with the concept of Naqadah mines? It could be combined with 'resources through the Stargate thing' but there would have to be only one Stargate.

Will Jaffa get both staff weapons and Zats, or will you separate them?. I'm also guessing that the Al'kesh, Death Glider and UAV will be major aerial units?

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Apr 16, 2005 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Would the Tok'ra not be rather boring? They really aren't there to build armies or anything, since they act more covertly and there aren't that many of them. The main focus should be on the Goa'uld really, perhaps with humans. I always feel as though an RTS game controlling a System Lord or a Goa'uld of some sort would be fantastic fun, especially on a game like Rome: Total War.

For game modes, perhaps you could have a hold out mission, where you must keep a Stargate active for the full 38 minutes for some random reason. It would impose an interesting time limit to put the opposing team under pressure.

Could resource gathering not be kept with the concept of Naqadah mines? It could be combined with 'resources through the Stargate thing' but there would have to be only one Stargate.

Will Jaffa get both staff weapons and Zats, or will you separate them?. I'm also guessing that the Al'kesh, Death Glider and UAV will be major aerial units?


Yep the Jaffa gets Zats and Staff weaponry, I think they will be seperated though, And yup those will be major aerial units Wink

Ill go through some of the SGC units:

F-302: The second glider completely constructed by the U.S. government, and the first to be the successful template for an series of spacecraft, the F-302 is renamed from the X-302 experimental class vessel. It is armed with advanced weaponry and is extremely durable. It is equipped with a Hyperspace generator allowing it to travel across the map in split seconds.
(Hyper will work like the Guild NIAB in EBFD I've always thought. It should use the Chronosphere schematics in a deploy option?)

Marine: A human marine armed with a P90 Submachine Gun, with very extensive training, he can take on many Jaffa troopers on his own.

RL Marine: A human marine armed with a Rocket launcher. This unit is effective against aircraft.

Engineer: Human marine which can take over Ghould buildings.
*You cannot train Jaffa, or build any Ghould units, but you have stolen the technology of the Ghould, allowing you to train Zat Marines, and many more, including better F-302's.?)

Laser Sniper: This unit calls in a U.C.A.V from the SGC home base on the planet. The U.C.A.V will then fly over to the target and fire 2 heavy missles at it. However, the U.C.A.V is very weak, and it best used against buildings, or in prolonged fights.

U.C.A.V: A special unit which is created off screen by a Laser Sniper, and armed with 2 missles which are very effective against buildings. However, it has weak armour.

F.R.E.D: The F.R.E.D is a eight-wheeled SCG base creator. It carries tools and supplies, and numerous weapons for SGC troops. (Basically the SGC MCV)

Personell Tank: A light fighting tank from SGC military.

Special building for SGC: Naquedah Mine- The Naquedah mine generates a better amount of income than the tech derrick in RA2. It feeds Naquedah which is converted into credits for the user.

Teal'C: Our main man, a hero Jaffa who believes that all Jaffa should be freed from the Ghould. He brings with him a Staff Weapon, and his training allows him to destroy and infantry unit with ease. He also carries C4 charges.

Thats about all I can think of for the SGC at the moment Wink

Ghould Units:

Al'Kesh Bomber: A Goa'uld mid-range bomber. The mid-sized Al'kesh is maneuverable, heavily-armed, and capable of firing enormous blasts of plasma energy.

Death Glider: Two-man attack vessel designed for combat in both space and an atmosphere. Death gliders are outfitted with broadcast speakers to allow the pilots to terrorize the populations beneath verbally, as well as with their weapons. They are outfitted with removable staff cannons, two to three times larger than standard staff weapons, but utilizing the same form of energy.

Tel'Tak: A Goa'uld cargo ship. Also known as a "scout ship," the mid-sized vessels typically carry four escape pods and a set of transport rings, and are unarmed. They are primilary used to drop Jaffa behind enemy lines to wreak havoc.

Jaffa: Armed with a Staff Weapon, and great training, these Jaffa are usually brought up in the way of war at a childhood age, making them born and bred to fight. In numbers, they are a devastating foe.

Heavy Armour Jaffa: The heavy armoured Jaffa, are Jaffa with Serpent Armour, which makes them extremely difficult to kill.

Ghould Symbiote: A Ghould symbiote is a unit which moves at an ample pace on the ground. When it comes into contact with an enemy infantry unit, it takes over the body completley, allowing it to be used against their former freinds.. However, it is very weak. Teal'C is immune to the Symbiote.

Takunita Jaffa: A Jaffa which throws Takunitagamituron devices, which detonate a sonic wave, blinding, killing or making everything in the area unconscious. (That small round thing which goes Boom in a sonic way)

Heavy Weapon Jaffa: A jaffa which can deploy his gun into a heavy staff weapon, it is greatly effective against structures, and infantry alike. The problem is, it takes a while for the Jaffa to deploy it, and undeploy it, also with its ridicule speed.

-----
(Engineer) for the Jaffa: Can take over buildings, turning them over to the Ghould, but however, they cannot build any human units, instead they gain new units:

Za'Tarc: A unit which has been turned over with Ghould mind control technology. He carries a small device on two fingers which is a laser which cuts through infantry with ease. It is a mindless automaton, it takes riddles of shots to kill this being. When he is destroyed, he explodes.
-----

Special Troop for Anubis (could be hero?): Kull Warrior- The Anubis Kull Warrior is a super soldier which carries 2 Kull Blasters. He can swathe through infantry with superior ease, and can destroy vehicles in a few moments. He can take a breathtaking amount of damage.

Special Troop for System Lords: Ghould Lord- The Ghould Lord carries a hand device, which only is activated if the user has Naquadah in his/her bloodstream. The Ghould lord can push infantry away with ease, but is not effective against vehicles. To make up for this, the Lord carries a personal shield device.

Thats about everything I can think of Wink There are some SG-1 units I've overlooked possibly, but I will be sure to include them.

Seriously, the SGC is severely handicapped for units, unlike the possessing, laser bearing heavy armour troopers of the Ghould. I will desfinatley make counters to these, as I believe all units should be countered (no imbalanced cheesiness)

I like the part about the 38 hold mission Smile It would be useful in a SG game.

SGC would be the only one to make a Naquedah mine, and the Stargate would probably be placed in the middle of the map. If you send an engineer to capture it, you will recieve free resources. (This is to represent the Engineer dialing it up, going through the gate and telling for reinforcements in money form.)

Still, Stargate Mod MUST be brainstormed further.

Back to top
View user's profile Send private message Yahoo Messenger Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Apr 16, 2005 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

The MALP could be implemented in a couple of ways. Firstly, there is the scout MALP (slow, but has excellent scouting range and moderate armour. In certain episodes, there were manned MALPs with a a bit shield. You could use IFV logic for this.

Ha'tak motherships can be used as superweapons, replacing the Lightning storm. Instead of lightning bolts, you could get BIG staff-weapon styled blasts hitting the ground as an aerial bombardment.

If the way of paradropping units in TS is possible in RA2 (dropping them from inside a unit of yours) then the escape pods may be used in the scout ship.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Apr 16, 2005 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Dedman: I think MCV'ing a Stargate is completely nuts. If you do that, and then to kill the enemy you _have_ to destroy it, which, IIRC, is kinda difficult to do. If you leave the stargate non-destroyable, you'd have to force it to be Insignidficant, which would crash the short game.

Quote:
Tel'Tak: A Goa'uld cargo ship. Also known as a "scout ship," the mid-sized vessels typically carry four escape pods and a set of transport rings, and are unarmed. They are primilary used to drop Jaffa behind enemy lines to wreak havoc.

Oh yeah, change the parachute anim into the ring drop anim and there you go.

Some of your ideas would be impossible to implement due to engine limitations. Such as Ghould Symbiote, Takunitta Jaffa, Ghould Lord, etc.

Oh, and since stun (from Zats and alike) can't be reproduced, you should make the Zat fire twice/thrice in a row, disintegrating the target #Tongue
You could add some subterranean tech, saying the Tok'ra tunnel crystals are used.
Tok'ra could also be used as SGC spy units.
The problem with Replicators would be that the engine allows no visceroid-type mutations, nor scavenger logic. You could make them into power leeches, like the Floating Disk is, but that would require it to be an aircraft.
Converting ChronoSphere into a ring teleportation device is very easy and logical.
The SGC could 'borrow' some hi-tech goodies from Asgard, although their tech mostly operates on planetary scale. Or from the Tolan, their Ion Cannon tech was effective before Anubis or whatever it was destroyed them (I think it was Anubis, can't really remember).

Back to top
View user's profile Send private message Visit poster's website Skype Account
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Apr 16, 2005 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
@Dedman: I think MCV'ing a Stargate is completely nuts. If you do that, and then to kill the enemy you _have_ to destroy it, which, IIRC, is kinda difficult to do. If you leave the stargate non-destroyable, you'd have to force it to be Insignidficant, which would crash the short game.

Quote:
Tel'Tak: A Goa'uld cargo ship. Also known as a "scout ship," the mid-sized vessels typically carry four escape pods and a set of transport rings, and are unarmed. They are primilary used to drop Jaffa behind enemy lines to wreak havoc.

Oh yeah, change the parachute anim into the ring drop anim and there you go.

Some of your ideas would be impossible to implement due to engine limitations. Such as Ghould Symbiote, Takunitta Jaffa, Ghould Lord, etc.

Oh, and since stun (from Zats and alike) can't be reproduced, you should make the Zat fire twice/thrice in a row, disintegrating the target #Tongue
You could add some subterranean tech, saying the Tok'ra tunnel crystals are used.
Tok'ra could also be used as SGC spy units.
The problem with Replicators would be that the engine allows no visceroid-type mutations, nor scavenger logic. You could make them into power leeches, like the Floating Disk is, but that would require it to be an aircraft.
Converting ChronoSphere into a ring teleportation device is very easy and logical.
The SGC could 'borrow' some hi-tech goodies from Asgard, although their tech mostly operates on planetary scale. Or from the Tolan, their Ion Cannon tech was effective before Anubis or whatever it was destroyed them (I think it was Anubis, can't really remember).


Ghould Symbiote can be done, you just change it so it jumps into infantry like a terror drone, and use the permanent mind control off the dominator.

I've thought about the Tolan.. there weapons are coool, but they are a dead race Sad plus the SGC has only about 1 cannon? to my knowledge. Anubis destroyed the Tolan by changing his shields to match the Tolan Ion cannons, which made killing the planet an easy prospect. The Tolan fled the planet in ships.. some got shot but they arent out completely from what ive heard. Asguard are a nice possiblility, but we havent seen there weapons in a ground fight yet.. so I dont know what to start on for the Asguard. They may be a 3rd race, or something Laughing

To'kra tunneling is a possiblility! Sounds nice  Cool

Back to top
View user's profile Send private message Yahoo Messenger Account
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Apr 16, 2005 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Ghould Symbiote can be done, you just change it so it jumps into infantry like a terror drone, and use the permanent mind control off the dominator.


How are you going to do that? Permanent MC only works with the PsyDom superweapon.

As for the Tolan, who says Anubis shared his changed shields with all the other System Lords ? It could be like an uber defense, blasting most of the Ghould mechanical units, but poor against inf? Or just an AA defense or something?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Apr 16, 2005 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could've sworn that Terror Drone logic can be combined with mind control. Perhaps I made it up in my head.

The Goa'uld shield could work like the shields from Exodus, or could simply be enabled all of the time. As explained in the series, slower-moving projectiles will be able to get through a shield so that could be used somehow.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 16, 2005 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean? you can mindcontrol terror drones? or you can use T.D.s to Mind Control?

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Apr 16, 2005 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Terror Drones may jump inside other units and use a mind-control weapon. However, it probably isn't true.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sat Apr 16, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Making the Stargate an MCV doesn't make all too much sense now that I think about it. However, you could make it capturable and allow it to give you resources and maybe a paradrop. Here is my contribution:

Tok’Ra, Rebel Jaffa, Earth Alliance

Infantry:
SG Marine (P90) Basic Infantry
SG Commander (P90, Grenades, T.E.R.) Commander
Jaffa Warrior (Staff Weapon) Heavy Weapons
Tok’Ra Agent (Spy, Disguised) Spy
SG-1
Teal’c (Death Glider Staff Weapon, Convert Jaffa) Hero
Colonel O’Neill (P90, Grenades, UCAV Airstrike) Hero
Samantha Carter (MP5, Mind Control Structure) Hero
{Dr. Daniel Jackson (MP5, C4) Hero} Maybe Remove

Vehicles:
Mobile 90mm Machine Gun (Deploys into Machine Gun Nest) Basic Defense
Mobile Staff Cannon (Deploys into Staff Cannon Emplacement) Heavy Defense
MALP (Repairs) Base Extension
UCAV (Missiles) Airstrike Unit
UAV (Recon) Spyplane Unit
Tel’Tak (Cloaked, Unarmed, Holds 10) Transport
Tunnel Grower (Transports 10 Infantry Underground through Tunnels) Transport
F-302 (Staff Cannons) Fighter
FRED (MCV) MCV

Structures:
Mobile Outpost (Conyard)
Naquedah Reactor (Powerplant)
Camp (Barracks)
Infirmiry (Heals Infantry, Old Hospital Logic)
Deployed MALP (Radar, Spyplane Superweapon)
Machine Gun Nest (Machine Gun)
Staff Cannon Emplacement (Staff Cannon)

Factions:
Tok’Ra
Selmac (P90, Zat, C4) Hero
Tok’Ra Insurgent (Zat, Mind Control Structure)

Rebel Jaffa
Bra’Tac (Staff Weapon, Close Combat, Stealth) Hero
Jaffa Commander (Staff Weapon, Zat)

SGC
SG Command (Missile Launch Superweapon)
SG Team Reinforcement (1 Commander, 3 SG Marines)

System Lords (Nirrti, Baal, Anubis)

Infantry:
Jaffa Snake Warrior (Zat) Basic Infantry
Jaffa Bird Warrior (Staff Weapon) Heavy Weapons
Goa’uld Assassin (Cloaked, Blade, C4) Demi-Hero
Goa’uld Spy (Stealth, Spy) Spy
Za’Tarc (Mind Controlled Creature, Laser Weapon) SW Spawn
First Prime (Staff Weapon, Zat, C4) Hero

Vehicles:
Mobile Staff Cannon (Deploys into Staff Cannon Emplacement) Heavy Defense
Death Glider (Staff Cannon, Inaccurate) Fighter
Al’Kesh (Super Staff Cannon) Bomber
Tel’Tak (Holds 10, Uncloaked) Transport
Recon Drone (Staff Weapon, Hover) Scout
Pyramid Mothership (MCV)

Structures
Landed Pyramid Mothership (Conyard, Power, Radar, War Factory)
Landed Troop Transport (Barracks)
Sarcophogus [SP?] (Heals Infantry, Old Hospital Logic)
Za’Tarc Device (Genetic Mutator Logic Creates Za’Tarcs)
Staff Cannon Emplacement

Factions:
Nirrti’s Forces
Nirrti (Stealth, Zat, Hack Structure) Hero
Haktar (Telekinetics)

Baal’s Forces
Baal (Al’Kesh Airstrike, Hand Weapon) Hero
Goa’uld Commander (Hand Weapon, Zat)

Anubis’ Forces
Kull Warrior (Rapid Fire Staff Weapon)
Osiris (Teleports, Za’Tarc Laser) Hero

Non-Allied Structures:
Naquadah Mine (Oil Derrick Logic)
Stargate (Oil Derrick Logic, Paradrop)
Fountain of Youth Cube (Heals Infantry, YR Hospital Logic)
Repository of the Ancients (Secret Lab)

\\//,DedmanWalkin

Edit: Update!

_________________
"deth is only the beginning," Imhotep from 'The Mummy'

Last edited by DedmanWalkin on Sun Apr 17, 2005 12:56 am; edited 1 time in total

Back to top
View user's profile Send private message
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Apr 16, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow cool list!

Especially love the Za'Tarc device Smile so we've got 2 grand SW Very Happy
A Hat'ak strike from space, and a Za'Tarc transformer.

I don't know about the heros though, usually I'd keep the heros that are living at Series 8, (For example, Selmak is dead, Osiris is rotting in some prison, Neirti is long gone Smile )

Landed Hat'aks could be a problem, have you seen the size of them Surprised

Also the Ghould should get an Anti-gravity Dry-Dock for Al'keshes, etc.

I'll ask Banshee if he can make a Stargate SG-1 mod forum where we can dump ideas into there.

(psst i'm working on an Al'kesh)

Back to top
View user's profile Send private message Yahoo Messenger Account
DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sun Apr 17, 2005 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I know that Selmak, Nirrti, and Osiris are not currently available for usage but they make the most logical choices. Selmak is the coolest of the Tok'Ra, Nirrti makes the perfect stealth addition to the System Lords, and Osiris is the only hero character that would be applicable to Anubis' forces. I considered replacing Baal with Apophis because Apophis is cooler but elected not to dues to his dying many seasons before.

Perhaps we could replace the Landed Hatak with one of those Pyramid Motherships like in the Stargate Movie and a couple of the episodes, that should be better suited sizewise. I don't think they are armed, though. A Drydock would be okay but that might unnecessarily complicate things. Remember, that while this is YR we don't have to follow preset guidelines like Power, Barracks, Refinery, War Factory, Radar, or Tech. We can change the tech tree, however, we like.

It could just have 2 Sides instead of having to bastardize another SG race. A forum would be nice. Good luck with the Al'Kesh!

\\//,DedmanWalkin

_________________
"deth is only the beginning," Imhotep from 'The Mummy'

Back to top
View user's profile Send private message
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Apr 17, 2005 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy, when I said Ghould Lord was impossible, I meant his infantry-push-back weapon, not the shield.

THe fountain of youth is not exactly a healing device, remember what it did to those rebels or whatever they were when it was first found? It's more of a portable genetic mutator IMO.

Last edited by John Galt on Mon Apr 18, 2005 8:45 am; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 17, 2005 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

What about using the magnetron logic? WOuld it be possible to make it both move units away and make it work with the regular vehicle locomotor?

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sun Apr 17, 2005 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Magnetron Logic doesn't work on infantry does it? We could just use Tesla Logic for the Hand Weapon maybe make it dispense some cellspread radiation. I was thinking Temporal Logic for the Zat, one shot paralyzes the second one kills and then the third one eliminates. The Tak could be doable with shrapnel logic, the grenade is thrown then the Sonic Weapons randomly strike all units in range like a Prism Tank or elite Tesla Trooper. I know the Fountain of Youth was highly corruptive but it was only corruptive when someone took extreme amounts of damage, the other people like Daniel and that other doctor seemed okay. I was just trying to find a way to keep the infantry alive longer given that they will be the focus of this.

\\//,DedmanWalkin

_________________
"deth is only the beginning," Imhotep from 'The Mummy'

Back to top
View user's profile Send private message
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 17, 2005 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Magnetron doesn't affect infantry purely because it doesn't work on infantry warheads.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sun Apr 17, 2005 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

DedmanWalkin wrote:
Magnetron Logic doesn't work on infantry does it? We could just use Tesla Logic for the Hand Weapon maybe make it dispense some cellspread radiation. I was thinking Temporal Logic for the Zat, one shot paralyzes the second one kills and then the third one eliminates. The Tak could be doable with shrapnel logic, the grenade is thrown then the Sonic Weapons randomly strike all units in range like a Prism Tank or elite Tesla Trooper. I know the Fountain of Youth was highly corruptive but it was only corruptive when someone took extreme amounts of damage, the other people like Daniel and that other doctor seemed okay. I was just trying to find a way to keep the infantry alive longer given that they will be the focus of this.

\\//,DedmanWalkin


Daniel and the otherguy was ok becuase they slept in a shed for the night, while that crazy south american terrorist slept with it turned on all night Wink

Back to top
View user's profile Send private message Yahoo Messenger Account
DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Mon Apr 18, 2005 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

What I meant was that they got the rejuvenation effects without the craziness. Perhaps we could make it dispense permanent chaos gas or radiation after it has been captured/activated. Is it possible to make chaos gas affect your own people? Since infantry will be the focus, we need some sort of way to keep them alive longer. If you can come up with a better way, that would be most useful.

\\//,DedmanWalkin

_________________
"deth is only the beginning," Imhotep from 'The Mummy'

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [24 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2265s ][ Queries: 11 (0.0093s) ][ Debug on ]