Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Feb 26, 2024 2:15 pm Post subject:
C&C World-Altering Editor v0.9.9 has been released!
Subject description: Turn on the lights!
One vision, one purpose! ^Rampastein, the leader of C&C World-Altering Editor, has been busy recently in order to release C&C World-Altering Editor v0.9.9. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here is the official announcement from C&C World-Altering Editor's staff about C&C World-Altering Editor v0.9.9:
Quote:
World-Altering Editor v0.9.9
Major update with new features, bug fixes, and significant performance improvements. Possibly the last one before version 1.0.
Contributors: Rampastring, Morton, ZivDero
Changes compared to v0.9.8:
Added support for previewing global map lighting. You can do this by changing the Lighting Preview mode in Edit->Lighting. Does not yet support light posts. Support for them is currently planned for later this year
Implemented paletted rendering of objects. This slightly reduces the editor's VRAM consumption and makes it possible to implement support for previewing map lighting
Massively optimized VRAM use of voxels by between 90% and 95% for a typical RA2/YR voxel model
Implemented rendering of building upgrades
Added support for rendering building bibs in the sidebar building preview
Added a button for opening the trigger related to a team's attached tag to the TeamTypes window
Added a map load error check for a house having an invalid base node
(RA2/YR) The editor now writes a dummy black preview to the map file and reorders the [Preview] and [PreviewPack] sections to be at the top of the INI file. This is required by builds of Red Alert 2 and Yuri's Revenge that do not use the Phobos engine extension
(RA2/YR) Added support for parsing Ares' [WeaponTypes] section
Object deletion is now performed through the Undo/Redo system. This means you can un-do deletions of objects
The "Building with Property" aka "building target" selection window now has the targeting mode in a dropdown separately from the list of buildings
The height of tree view lines on the sidebar is now customizable through /Config/UI/UIConstants.ini. Higher values reduce space efficiency, but allow the sidebar to display larger preview images, which might be a desirable tradeoff for some mods
Fixed rendering in Framework Mode for tiles that did not have unique Framework Mode graphics
Fixed incorrect sorting of building animations, which often lead to flickering building animations
Fixed a bug where sometimes not all valid overlay frames were displayed on the overlay frame selector
Fixed a bug where a hotkey was displayed incorrectly when it was reseted
Fixed a crash when attempting to free the memory of an empty voxel model frame, typically when loading a different map after already having loaded a map
Fixed a bug where the minimap was not updated when certain editor settings were changed (for example, by toggling 2D mode or framework mode)
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