Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Feb 26, 2024 8:29 pm Post subject:
One Vision 24.2.7 has been released!
Subject description: One Purpose 24.2.7 has been released! --- Kane lives in death 24.2.7 has been released!
One Vision, One Purpose! In the name of Kane (who lives in death, of course)! There is a new version of One Vision published under the name One Vision 24.2.7. For those who are not acquainted with it, One Vision is a modification for Command & Conquer 3: Kane's Wrath that aims to perfect its gameplay experience. It provides many diverse factions with unique units and gameplay approaches. It also improves the existing graphics and balance. Here are the official words about One Vision 24.2.7:
Quote:
Greetings! The One Vision Team is proud to announce the first release of 2024!
The new versions were the result of extensive playtesting throughout the last months and addressed major pain points. In the early game, the slight health increase to Harvesters will be noticeable as most units now take another shot to destroy the Harvs. Consequently, early attacks require a tad more dedication and give a defender valuable extra seconds to scout and prepare. Other T1 buffs include Scorpion and the Raider Buggy, as well as a cheaper Seeker mutation for R-17.
A significant change also occurred to the Steel Talons Hammerhead. Its role changed from anti-tank to anti-infantry, but it kept its anti-air upgrade. Compared to other Hammerheads, it trades some speed for extra health and range. We want to make ST feel more distinct and also introduce the Sandstorm as a Slingshot replacement. And more new content will follow for T1, T2, and T3.
Other than that, we introduced a load of QoL improvements that should make many units feel more impactful. And in the goal to remove instant one-clicks, the Traveler's Chaos Lightning now has a visual 5-second warning before it strikes (you can expect more changes of this kind in the future). We are aware that some factions, such as ZOCOM and T-59, have a weak T3 and are keen to change this, but ST is our highest priority at the moment.
Patchlog Version 24.2
All Factions
Epic Units:
Adjusted the position of epics inside of their respective structures so they are no longer hidden by a scroll bar.
Harvesters:
Increased health 3840 -> 4000
Lowered taken rocket damage 90% -> 85%
Remark: Most T1 units need one more shot to kill a Harvester.
Neutral Structures: Do not provide XP when damaged.
Common GDI
Juggernaught: Lowered damage to infantry 65% -> 35%
Firehawk:
Fixed loadout bug
Increased bomb damage 1500 -> 1750
Mammoth Tank:
Fixed Main Cannons: Had a higher rate of fire than intended before being upgraded
Buffed Railguns: Increased damage by 15%
Grenadiers
Fixed health 200 -> 300
Emp Grenades: Pre-throw delay reduced to 1s -> 0.5s
Increased active abilities cooldown 45s -> 60s
RRF
Kodiaks: Because their AA attack caused desyncs, they have been temporarily removed from the build queue.
ZOCOM
MARV: Increased Zone Raider module weapons: 215 -> 250 (same as vanilla)
Zone Orca: Removed pre-attack delay of 0.2s
Steel Talons
New Unit! Sandstorm:
Fires rockets at ground and air targets
Can be upgraded with AP Rockets
Replaces Slingshot
New defense structure! Missile Battery:
Can be upgraded with AP Rockets
Replaces AA Battery
AP Rockets:
Increased research cost 2000$ -> 3000$
Increased research time 60s -> 90s
Mutant Mercenaries:
Lowered suppression to enemy infantry by 50%
Lowered suppression time 8s -> 5s
Falcon Commando:
Increased casting range of active abilities 150 -> 300
Increased active abilities cooldown 45s -> 60s
Heavy Hammerhead
Replaced Autocannons with Heavy Hammerhead Chaingun
Increased Speed 90 -> 120 (vanilla HH is 145)
Lowered Health 3500 -> 3000 (vanilla HH is 2400)
Note: The Chainguns have a range of 300, whereas ordinary Hammerheads have a range of 280. This Hammerhead still can’t garrison infantry but has anti-aircraft missiles.
Common Nod
Black Hand:
Increased cost 700 -> 800
Increased taken Sniper weapon damage 100% -> 120%
Remark: Black Hand members can now be one-shot by snipers
Scorpion Tank: Increased speed 80 -> 90
Renegades
Raider Buggy:
Increased range 250 -> 265
Remark: Disintegrator range was increased a while back to improve their defensive capabilities. This had the unintended consequence of buffing them against Raider Buggies.
Avatar:
Fixed Commandeer ability: Researching Red Mercury disabled the ability to Commandeer Beam Cannons for the secondary laser. This was an unintentional holdover from the previous Laser Capacitor upgrade.
Marked of Kane
Myrmidon:
Overall, the Myrmidon overperformed despite MoK having great all-around tools
Increased cost 2300$ -> 2400$
Lowered damage of upgraded secondary laser 600 -> 540
Liquid Tiberium Trooper:
Lowered upgraded splash damage 9 -> 7
Lowered damage 23 -> 21
Black Hand
Purifier:
Increased damage of main laser 1180 -> 1200
Note: While this change looks insignificant at first, many targets will require one less shot to kill.
Medusa:
Increased range on Gorgon Missiles 600 -> 650
Remark: This raises the range barely above that of the Devastator to make it a reliable counter.
Common Scrin
Leeches: Lowers speed, range, and damage of attacked infantry by 25%
Ravagers:
Lowered cost 1000$ -> 800$
Removed anti-air attack
Lowered splash damage of Tiberium Agitation by 75% (damage against single targets remains the same)
Normalised Tiberium Agitation damage (empty harvesters take more damage, full harvesters take less)
Added downtime after teleportation of 1s
Shock Troopers (unupgraded):
Lowered delay between shots 0.4s -> 0.2s
Lowered delay between salvos 3.6s -> 3.2s
Note: This increases DPS by roughly 20%
Mechapede: Increase range on Anti-Air Disks 350 -> 400
Messenger-8
Shock Troopers:
Improved Ion Supercharge Upgrade
Increased damage 180 -> 240
Lowered rate of fire by 10%
Reaper-17
Shard Walker: Tripodator mutation correctly increases movement speed
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