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C&C Tiberian Dawn Redux v1.5.3 has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 05, 2024 2:42 am    Post subject:  C&C Tiberian Dawn Redux v1.5.3 has been released!
Subject description: A new shaded dawn of the tiberium vision!
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Are you picking this up? Good! Reinforcements have arrived from Tiberian Dawn Redux as Tiberian Dawn Redux v1.5.3 has been recently published by sgtmyers88. For those unfamiliar with it, Tiberian Dawn Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Tiberian Dawn universe into it. Here are the updates from Tiberian Dawn Redux v1.5.3:



The C&C Tiberian Dawn Redux mod makes a return with the release of version 1.5.3! This release includes a massive gameplay overhaul with updated visuals, a new shader system, a new UI, reworked balancing, a rebuilt AI, several new skirmish maps, and four additional campaign missions for the SPEC-OPS Campaign!

C&C Tiberian Dawn Redux v1.5.3 Release Trailer - ModDB

Thanks to the development of C&C Red Alert Redux, Tiberian Dawn Redux received some much-needed code and AI improvements, resulting in some noticeable gameplay/balancing improvements. The mod has also been going through a slow visual overhaul over the past few years, eliminating a lot of the experimental stuff from the "crazy graphics" era from '09-'18, along with finally overhauling the dated UI that's been in use since 2009. The mod also benefited from the implementation of ReShade, phasing out the old ENB Shaders, which has helped a great deal. This will give the mod a fresh new look with improved performance!


This version of the mod includes an improved and optimized AI that uses more interesting tactics, and even base creeps now. In addition, the SPEC-OPS missions from the N64 port of the original C&C are now implemented in the mod. As with previous work done with the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible but also including a few twists to improve upon the original. (including a better AI) There are two missions for both GDI and Nod.


The mod has undergone a visual overhaul and has finally updated the UI that's been in use since 2009. This will give the mod a fresh new look, as seen below.


I am pleased to announce C&C Tiberian Dawn Redux has now been upgraded with ReShade. This phases out the old ENB Shader used since 2009, which was known by many to be a performance hog and had issues with the mission briefing videos. Many opted to have it disabled as a result. This includes a boost to visual clarity, enhanced DOF fog/shadows, and also integrates Anti-Aliasing.
SPECIAL NOTE: Neither one of the shader systems is enabled with the GenLauncher release of the mod by request of the developer, as the files conflicted with GenTool's integration.


AI and INI code overhaul improves framerate and game pacing
UI overhauled with a cleaner look
Updated models with cleaner textures
New particle FX & terrain textures added
New shader technology implemented
Skirmish AI was rebuilt, implementing some improved features developed from Red Alert Redux
Reworked/optimized several skirmish maps, including recycled EA Generals maps
Four new SPEC-OPS mission maps based on the N64 missions
Several campaign missions were reworked and rebalanced to further optimize gameplay
All ground vehicle movement speeds increased to be more true to the original game
Tiberium Fields reworked to not run out as quickly in skirmishes
Tiberium Refinery Auto Deposits $100 every 30 seconds
Tiberium Silo Auto Deposits $25 every 10 seconds
Tiberium Harvester build limit removed in skirmish
RailGun weapon reworked
Ion Cannon reworked
Power Plant upgrade exploit fixed (no longer restores to full health)
ConYard System reworked & SuperWeapon build limit exploits fixed
New flamethrower weapon physics
New tracer weapon physics
Rocket Soldiers reworked to maintain late-game usefulness
Several infantry models were reworked for better clarity
Helicopter locomotors reworked to reduce visual/orientation glitches
Artillery/Rocket Artillery weapon ranges increased while slightly decreasing accuracy
Machine Gun weapon burst rates reworked
Fixed the EVA "Need Harvester" announcement bug
Superweapons now have a recurring "On Hold" EVA announcement if sat idle for too long
Land Bridges and Destructable Bridges implemented on a select few maps

You can also find the mod on GenLauncher! GenLauncher is an easy-to-use install/uninstall mod manager system. You can also easily install and turn on and off the various add-ons that are also featured here in the add-ons section when playing it! No more dealing with .zip folders! Check it out today!

To conclude, thanks everyone for the continued support over the years! We, the Developer Team, hope you enjoy this latest update to C&C Tiberian Dawn Redux!

Video Cutscenes Addon

GenLauncher Version
Troubleshooting Guide
Join the Discord Server
Also check out C&C Red Alert Redux

©2024 C&C Redux Development Team

For further information about Tiberian Dawn Redux, visit its Forums, and ModDB Profile. Download Tiberian Dawn Redux v1.5.3 Here. And this is all for today! Enjoy Tiberian Dawn Redux and provide your feedback about it so it can get better.

Key Words: #News #Release #Generals #ZeroHour #TiberianDawnRedux 


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