Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Mar 06, 2024 1:41 am Post subject:
C&C World-Altering Editor v0.9.9.1 (RC) is out!
Subject description: It is nearly ready to leave the gap generator!
One vision, one purpose! Reinforcements have arrived at C&C World-Altering Editor. ^Rampastein has recently made C&C World-Altering Editor v0.9.9.1 (RC) available for download. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here is what we know about C&C World-Altering Editor v0.9.9.1 (RC):
Quote:
Minor update to catch the official release up with additions made since v0.9.9.
If no new bugs or major issues are found in this version, this version might become v1.0. Hence why this is called a Release Candidate (RC) build.
Changes since version 0.9.9:
The editor now requires .NET 8 instead of .NET 7 to run
Added a function for generating an embedded map preview to the map file (File->Generate Map Preview...)
Added a function for extracting a megamap image of the map (File->Extract Megamap...)
Added buttons for context menu actions to the scripts window
Added AllowedTheaters= key for all object types and collection types. This is a comma-separated list of allowed theaters for an object and can be used to filter objects out from specific theaters.
(TS) Added some basic presets for the terrain generator
Building upgrades are now listed in the sidebar (for base node placement purposes)
Deletion behavior has been normalized between Triggers, TaskForces, Scripts, and TeamTypes
The terrain generator configuration window is no longer closed on pressing "Apply" if the given configuration has a mistake or error in it
Unhandled exception logs now include the build number of the editor executable
Fixed a crash when attempting to render a building with a nonexistent image
Fixed a crash when attempting to render a base node for a building that has a bib with an empty first SHP frame
Fixed a bug where lighting couldn't be disabled from the tile selector after it had been enabled once
Fixed sidebar terrain object collection previews getting drawn in entirely black colors
Fixed a crash when attempting to load a terrain generator preset with over 8 overlay groups
Fixed checkbox container panel in house allies configuration window sometimes not being high enough to accommodate all houses
Fixed a bug where some overlays had 1 less frame loaded than they actually contain
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum