Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Mar 11, 2024 4:14 am Post subject:
Combined Arms 1.02 Pre-Release #2 is ready for testing!
Subject description: Voices are being heard on the battlefield! They are calling you for batle and to recover stolen units!
Aloha! Reinforcements have arrived from Inqubi, leader of Combined Arms, as Combined Arms 1.02 Pre Release #2 has been recently published by their team. For those who are not acquainted with it, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the updates from Combined Arms 1.02 Pre-Release #2:
Quote:
Changes from 1.02-PreRelease-1 to 1.02-PreRelease-2
Artwork & SFX
New voices for Acolyte, Thief, and GDI/Soviet Mammoth Tanks. Updated Templar voice.
Voice announcements on completion of Ion/Hover/Drone Mammoth and Battle Drone upgrades.
Use "Unit Stolen" announcement if your unit is stolen.
Voice lines for "enemy unit stolen", "technology acquired", "our technology has been stolen", "technology locked" and "our technology has been locked".
Balance & Faction Gameplay Changes General
Guarantee at least two rifles/warriors when selling buildings (if the value of the building is sufficient) to reduce RNG.
Allow infantry to detect cloaked units diagonally.
Reduce time taken for tib exposure to wear off.
Increase Rifle/Warrior damage vs defenses slightly, so the overall DPS of standard army comp is the same as before.
Added health regen to commando units as standard. The rate doubles when elite.
Allies
Reduced Veil of War max radius by one cell. Increased min radius by one cell. Show range circle for enemy veils.
Improved Pillbox projectiles so they track the target.
Reverted accidental -30% SEAL RoF.
AA Gun requires a War Factory instead of a Radar Dome.
Reduced Harrier reload to match other similar planes.
Allow fake Radar Dome to be powered down.
Increased standard chill duration slightly (Rocket Soldier, Rocket IFV, Longbow).
Advanced Optics additionally increases detection range by 2.
Reduced Sniper reload time.
Soviets
Iron Curtain limits the speed of affected units.
Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
Thief is now uncrushable when moving.
Tesla Track no longer requires Tesla Coil.
Tesla Tank's Tesla Coil requirement can now be substituted with Tech Center.
Desolator's Chem Tower requirement can now be substituted with Tech Center.
Increased Yuri mind blast damage vs buildings. Corrected auto-targeting when in attack anything stance.
Increase Dog vision and cloak detection radius slightly.
Increase Floating Disc HP from 60k to 65k. Increased speed from 56 to 60. Increased vision by 1.
Corrected Eradicator damage.
Increased Atomic Reactor HP from 100k to 110k.
Increased Sukhoi projectile speed.
Floating Disc & Kirov will be disabled rather than killed by EMP.
GDI
EMP Missile has 3 concentric areas of effect, which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
Improved Guard Tower projectiles so they track the target.
AA Gun requires a Weapons Factory instead of a Comms Center.
Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance.
Removed infantry target priority from Bombardier.
Nod
Replaced Marked air drop with Subterranean Strike.
Acolyte/Templar Obelisk requirement can now be substituted with Temple of Nod.
Reduced Comanche & Stealth Tank damage vs buildings.
Increased Reckoner HP from 30k to 52k. Increased cost from 825 to 1000. Reduced speed from 82 to 60.
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