Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Mar 14, 2024 11:39 pm Post subject:
Dawn of the Tiberium Age Version 11.3.0 has been released!
Subject description: Now you can literally fight in the Middle of Nowhere!
Aloha! A new version of Dawn of the Tiberium Age was published moments ago by their staff. For those unaware of what is being written here, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age Version 11.3.0:
Added: The sidebar icons now display a description in addition to the name and price when you hover over them (Credits: Rampastring, Shush, Chronoseth, Polish'dPole).
Changed: The human player's casualties are now always on the left on singleplayer mission score screens and the colors are no longer limited to gold and red (Credits: Rampastring).
Changed: The color of the text of Nod's singleplayer mission score screen has been changed from green to red (Credits: Bittah Commander).
Changed: For Allies and Soviets, the color of the credits has been changed from green to white and the color of the tooltips was changed from green to gold (Credits: Rampastring).
Changed: On the "Distant Thunder" Co-Op map, you'll now win after only destroying all of the AI's structures instead of having to destroy all of its units as well (Credits: Bittah Commander).
Changed: The Soviet SAM Site no longer requires power to function in classic mode.
Changed: The Cruiser now increases its damage per second to 187.5% instead of 209.5% when it becomes elite, and its rate of fire no longer becomes slower.
Changed: Civilian units and structures no longer provide experience points for the units that destroyed them.
Changed: The A-10 Warthog's graphics have been improved (Credits: GOD-EMPEROR).
Changed: The Tank Destroyer can no longer fire over brick walls.
Changed: Projectiles (such as SSM Launcher missiles and fireballs) no longer snap to targets that are very far away when they visually miss (Credits: Rampastring).
Changed: The MIG now fires its missiles from 2 cells closer to its target, making it less likely to fail and having to reattempt attacks because of being too close to a target.
Changed: The quality of the Gun Turret's appearance has been improved (Credits: Bittah Commander).
Changed: The Iowa class battleship in the "Liberation Extermination" Co-Op mission now has various turrets that will fire at player units (Credits: Bittah Commander).
Fixed: The "Second Wind" Co-Op mission crashed on launch.
Fixed: Attack Dogs didn't make a squish sound when they were crushed by a tank.
Fixed: The Soviet Barbed Wire Fence had some pixels that appeared to glow on dark desert maps (Credits: Bittah Commander).
Fixed: The SSM Launcher didn't properly aim at targets that were positioned at odd angles (Credits: Rampastring).
Fixed: You could hear constant splashing sounds while playing on the "Small Town USA" multiplayer map (Credits: Bittah Commander).
Fixed: Pavement didn't appear among the LATs in the map editor, and the Auto LAT function didn't work for it.
Fixed: Pre-placed defenses were absent from several maps ("Far Harbor", "Frosty Lake", "Tiber", "Trinity", "Island Conquest" and "Island Raiders").
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