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Dawn of the Tiberium Age Version 11.3.0 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 14, 2024 11:39 pm    Post subject:  Dawn of the Tiberium Age Version 11.3.0 has been released!
Subject description: Now you can literally fight in the Middle of Nowhere!
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Aloha! A new version of Dawn of the Tiberium Age was published moments ago by their staff. For those unaware of what is being written here, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age Version 11.3.0:

Quote:
Version 11.3.0:
Released: Mar 13, 2024

  • Added: New multiplayer maps:

    • Dry Heat (Credits: BaghiraRTS)
    • Middle of Nowhere (Credits: Rampastring)

  • Added: An unbuildable Red Alert War Factory without faction logos (Credits: Chronoseth).
  • Added: Snow theater versions of the wider small fords and of the large/long fords (Credits: Bittah Commander).
  • Added: Arrow animations for mission maps (Credits: Crimsonum).
  • Added: An unbuildable Artillery Turret (Credits: Mehdi).
  • Added: Autumn Bushes (Credits: Bittah Commander).
  • Added: The sidebar icons now display a description in addition to the name and price when you hover over them (Credits: Rampastring, Shush, Chronoseth, Polish'dPole).
  • Changed: The human player's casualties are now always on the left on singleplayer mission score screens and the colors are no longer limited to gold and red (Credits: Rampastring).
  • Changed: The color of the text of Nod's singleplayer mission score screen has been changed from green to red (Credits: Bittah Commander).
  • Changed: For Allies and Soviets, the color of the credits has been changed from green to white and the color of the tooltips was changed from green to gold (Credits: Rampastring).
  • Changed: On the "Distant Thunder" Co-Op map, you'll now win after only destroying all of the AI's structures instead of having to destroy all of its units as well (Credits: Bittah Commander).
  • Changed: The Soviet SAM Site no longer requires power to function in classic mode.
  • Changed: The Cruiser now increases its damage per second to 187.5% instead of 209.5% when it becomes elite, and its rate of fire no longer becomes slower.
  • Changed: Civilian units and structures no longer provide experience points for the units that destroyed them.
  • Changed: The A-10 Warthog's graphics have been improved (Credits: GOD-EMPEROR).
  • Changed: The Tank Destroyer can no longer fire over brick walls.
  • Changed: Projectiles (such as SSM Launcher missiles and fireballs) no longer snap to targets that are very far away when they visually miss (Credits: Rampastring).
  • Changed: The MIG now fires its missiles from 2 cells closer to its target, making it less likely to fail and having to reattempt attacks because of being too close to a target.
  • Changed: The quality of the Gun Turret's appearance has been improved (Credits: Bittah Commander).
  • Changed: The Iowa class battleship in the "Liberation Extermination" Co-Op mission now has various turrets that will fire at player units (Credits: Bittah Commander).
  • Fixed: The "Second Wind" Co-Op mission crashed on launch.
  • Fixed: Attack Dogs didn't make a squish sound when they were crushed by a tank.
  • Fixed: The Soviet Barbed Wire Fence had some pixels that appeared to glow on dark desert maps (Credits: Bittah Commander).
  • Fixed: The SSM Launcher didn't properly aim at targets that were positioned at odd angles (Credits: Rampastring).
  • Fixed: You could hear constant splashing sounds while playing on the "Small Town USA" multiplayer map (Credits: Bittah Commander).
  • Fixed: Pavement didn't appear among the LATs in the map editor, and the Auto LAT function didn't work for it.
  • Fixed: Pre-placed defenses were absent from several maps ("Far Harbor", "Frosty Lake", "Tiber", "Trinity", "Island Conquest" and "Island Raiders").


You can learn more about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Download Dawn of the Tiberium Age Version 11.3.0. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age!


Key Words: #News #Release #TiberianSun #Firestorm #DawnOfTheTiberiumAge 

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