Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Mar 16, 2024 1:10 pm Post subject:
Shattered Paradise playest-20240315 is ready for testing
Subject description: An updated paradise of a tiberium vision!
Hello, ladies and gentlemen! Shattered Paradise playest-20240315 has been published by the Shattered Paradise's crew these days for testing purposes. For those unaware, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring five factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. The changes from Shattered Paradise playest-20240315 are the following:
Quote:
Marines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,
quite some time has passed since the last time we posted an update (13 months, to be exact), but we are finally able to release the second playtest for Shattered Paradise!
This version contains not only new unit models for GDI, Nod, and Mutants, adjusted balance but also new effects and visuals!
There is also a lot to discover for PvE enjoyers as well because not only have we updated our A.I. but also added two new missions for GDI, reworked our first C.A.B.A.L. mission, and added a new PvE fun map called Tunnel Whacker.
SP-Playtest-II-20240315
Bugs:
Mutants:
Queens:
Cannot mutate infantry bug fixed
Visuals and Tooltips:
Generic:
Tooltips:
Adjusted all tooltips
Added upgrades to the tooltips
Superweapons:
Added launch effects to all of them
GDI:
Wolverine:
New Model
Amphibious APC:
New Model
Hover MRLS
New model
Mammoth Tank:
New model. When the "Upgrades" option is disabled, GDI Mammoth Tanks gain railguns, and their price increases to 1999
Ion Cannon:
Side beams will now spin
Nod
New skins for Stealth Tank and Specter
When the "Upgrades" option is disabled, demobikes gain +50% damage
Mutant
New models of Fort Lyxn Tank, Quad Cannon, and Battlebus
When the "Upgrades" option is disabled, Blighter MRLS gains Tib-gas warhead
Cabal
Hover transport model is now bigger
When the "Upgrades" option is disabled, Limped Drones can attack air by default
Scrin
New light effect for hover units
When the "Upgrades" option is disabled, Gliders can transform right from the get-go, and their price increases to 1200
Essence Collector is uncrushable and drowns when caught by a web
Sounds:
GDI:
Titan:
New unupgraded attack sound
Nod:
Avatar:
Added footstep audio
A.I.:
Generic:
AI receives less cash through cheat
AI's cash cheat related to the number of Conyard, Refinery, and Harvester
Now has a cap
Assaulting AI backline will still be useful to destroy AI's economy
AI will now use load passengers to transport
Allowed AI to build carryalls to help harvesters
Nod
Nod AI has better control of subterranean units
They will return to base when there is no target
Demobike will carry out solo missions and return to base when there is no target
Mutant
Enabled Mutant AI to use Minelayers
Scrin
Enabled Scrin AI to use infantry airdrop by using a transport ship
Scrin AI will sell mind-controlled buildings and units if possible
Gameplay:
Generic:
Engineer:
Lowered selection priority
Aircraft:
Husks will keep the speed and direction when killed
Defenses:
It can no longer be captured
Added GuradSelection from CA:
Support and sniper units, Plague Walker and Glider (ground) will no longer rush into enemy lines when they cannot target enemies
Instead, they will guard units in a selection
Because of the order latency in multiplayer, you need to keep the selection set for a short time (>0.3s) to trigger the guard activity
XP will be shared between spawner and spawner's parent (e.g., Drone and Drone Host, Mine, and Minelayer), mind-controlled unit and mind-control master
This means they gain veterancy now
GDI:
Eagle Guard:
Nerfed stun duration time from 40 to 30 ticks
Vs. Cyborgs from 20 to 15 ticks
Hover MLRS:
HP from 300 to 250
Disruptor:
HP from 550 to 450
Speed from 60 to 75
Cost from $1300 to $1200
Juggernaut:
Increased HP from 300 to 450
Mammoth Tank:
The base damage buff per cannon reverted from 80 to 70
Health increased from 800 to 900
Sonic Emitter Protocols:
Research time from 1:00 to 0:45
Cost from $1500 to $1000
Nod:
Specter:
HP from 150 to 200
Cluster Missile:
Nerfed base damage
Previously, it was able to destroy Construction Yards
Increased damage vs heavy vehicles
Cooldown increased from 3:00 to 4:00
Improved Stealth Generator:
Cost from $1500 to $1000
Mutants:
Tunnel Network:
Reworked:
The cost of main building is from $500 to $1500
Build time from 5 to 30 seconds
Tunnel Network moved from T2 to T3
HP from 500 to 1000
Buildlimit set to 1
Unlocks an ability to cast tunnels anywhere on the map
Tunnels constructed with the ability to have 500 HP
Tunnels constructed by the ability cannot be sold
Cooldown of 2:00 and costs $500 to cast
Lynx Rockets:
Cost from $1500 to $2000
Research time from 1:15 to 1:00
C.A.B.A.L.:
Cyborg Commando:
Now affected by Cybernetic Legs upgrade
Drone Host:
Increase HP from 350 to 600
Improved Reaper Nets:
Cost from $1500 to $1000
Regenerative Materials:
Cost from $2500 to $2000
Research time from 1:15 to 1:00
Gatling Cannons:
Research time from 1:00 to 1:15
Scrin:
Scrin Essence:
Will be collected by wounded/damaged units first
Maps Changes:
Updated the following maps:
Adjusted the Global Lightning on the following maps:
Russian Roulette
Winter horror
Permafrost
Brink of Disaster
Snow will no longer blind you on these maps
Missions:
Remade the Cabal mission
Made it more complex and tuned it toward sandbox-style
Remember, you don't have to finish all secondary missions to finish the primary mission
Added 2 GDI Prologue Missions for basic training
Are they just basic training at all?
Added a Minigame called "Tunnel Whacker"
A time-based game in the style of classic"Mole Whacker" combined with the OpenRA engine
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