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OpenTTD 14.0-RC2 is ready for testing!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 17, 2024 2:11 am    Post subject:  OpenTTD 14.0-RC2 is ready for testing!
Subject description: Almost prepared to ship, on schedule, to the fools of the next month!
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Hello, everyone! There is a new testing version of OpenTTD posted under the name OpenTTD 14.0-RC2. For those unfamiliar with it, OpenTTD is an open-source re-creation of Transport Tycoon Deluxe, a business simulation game where you control a transport company. OpenTTD extends the experience of Transport Tycoon Deluxe with bigger map sizes, customizable artificial intelligence bots, downloadable customizations, ports for several operating systems, support for many languages, etc. Here is the official announcement from OpenTTD's staff about OpenTTD 14.0-RC2:

Today, we release 14.0-RC2, the second release candidate for the upcoming release. We’ve fixed a whole bunch of issues found in the first release candidate. However, there is a good chance there are still some issues out there that haven’t been found yet. Please help us hunt those down, and if you find one, you can report them here.

Translation updates are coming in every day, most languages are complete or are nearing completion. If you are a translator, please see if your language has any missing translations. We greatly appreciate your contribution!

And the latest changelog:

14.0-RC2 (2024-03-16)

  • Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
  • Update: Developer credits (#12173, #12235)
  • Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
  • Change: [Script] Match FormatString behavior more closely (#12205)
  • Fix #12236: Ship pathfinder causes a crash when a ship is already at its destination (#12238)
  • Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
  • Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
  • Fix #12196: Always show selected content, even when filtering, and disable the "select upgrade" button when filtering (#12201)
  • Fix #12195: Reset cursor when no Object is selected (#12207)
  • Fix #12176: Ships are circling in one place (#12181)
  • Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
  • Fix #12148: Do not draw decimals when the number of digits is 0 (#12150)
  • Fix #12147: Reset all saved settings to their default before loading a game (#12210)
  • Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
  • Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
  • Fix #12133: [Script] Don't crash when emergency saving (#12138)
  • Fix #12127: Truncation ellipses rendered shadows even for a black font without shadows (#12132)
  • Fix #12119: Remove red warning text when the maximum loan is zero (#12141)
  • Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
  • Fix #12076: Do not allow the 'join' command on dedicated servers (#12208)
  • Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
  • Fix: Improved ship movement when no path to destination is found (#12285, #12286)
  • Fix: Initialize _switch_mode_time so crash-logs before the first game have a realistic time (#12184)
  • Fix: [Script] Only show the debug script window at the end of savegame loading (#12135)
  • Fix: [Script] Broken ScriptText circular reference detection (#12187)
  • Fix: Ordering of command per tick limit and pause mode filtering (#12126)
  • Fix: Only reset unbunching departure data in the correct depot (#12155)
  • Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
  • Fix: Missing savegame conversion for current_order (#12188)
  • Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
  • Fix: Don't show "insert order" errors in the console (#12245)
  • Fix: Don't defer OnResize() after ReInit() (#12174)
  • Remove: [Script] random_deviation from setting description table (#12221)
  • Revert #11993: The new number format system does not and cannot work for CJK languages (#12157)
  • Revert #11606: Don't auto-build past tunnelbridge ends (#12244)

If you are curious about OpenTTD, visit the Official Website, and Forums to obtain further information about it. Grab the latest RC2 of OpenTTD by clicking Here. You can read the full changelog from OpenTTD 14.0-RC2 Here. That's all, folks! Stay tuned at PPG for more news coverage on OpenTTD!

Key Words: #News #PlayTest #OpenTTD 


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